Prefab.Doorway_Start and Prefab.Doorway_Goal - robblofield/TomeboundDocs GitHub Wiki
Prefab.Doorway_Start and Prefab.Doorway_Goal
Author: Rob Blofield
- Polycount: 4150 triangles
- Textures: 4k Texture Set (BaseColour, NormalMap, EmissionMap)
- Location: Tomebound/CloudStorage/Meshes(or Textures)/Environment/Doorway
Last Updated: 12/11/2023
Overview
This collection of models, textures, materials and scripts forms the in-game doorway prefabs. There are two prefabs that share meshes (8 total) and a texture set (3 total).
Doorway_Goal(left) and Doorway_Start(right)
Dependencies for Doorway_Start
Meshes:
- SM_Archway.fbx
- SM_StairsUp.fbx
- SM_VoidUp.fbx
Textures:
- Doorway_BaseColour.png
- Doorway_NormalMap.png
- Doorway_EmissionMap.png
Materials:
- M_Doorway.mat
- M_Void.mat
Scripts:
- N/A
Dependencies for Doorway_Goal
Meshes:
- SM_Archway.fbx
- SM_StairsDown.fbx
- SM_VoidDown.fbx
- SM_Floorplate.fbx
- SM_Rock1.fbx
- SM_Rock2.fbx
Textures:
- Doorway_BaseColour.png
- Doorway_NormalMap.png
- Doorway_EmissionMap.png Materials:
- M_Doorway.mat
- M_Void.mat
Scripts:
- N/A
Notes
There are some minor alignment and scaling adjustments to the .fbx assets within these prefabs.
These adjustments mostly relate to spacing the SM_Floorplate and SM_Rock1 and SM_Rock2 models accordingly to avoid clipping.
There is also a small amount of scaling to prevent clipping between SM_StairsUp and SM_VoidUp; and SM_StairsDown and SM_VoidDown respectively between themselves and the exterior wall mesh.