Prefab.Doorway_Start and Prefab.Doorway_Goal - robblofield/TomeboundDocs GitHub Wiki

Prefab.Doorway_Start and Prefab.Doorway_Goal

Author: Rob Blofield
  • Polycount: 4150 triangles
  • Textures: 4k Texture Set (BaseColour, NormalMap, EmissionMap)
  • Location: Tomebound/CloudStorage/Meshes(or Textures)/Environment/Doorway
Last Updated: 12/11/2023

Overview

This collection of models, textures, materials and scripts forms the in-game doorway prefabs. There are two prefabs that share meshes (8 total) and a texture set (3 total).

Doorway_Goal(left) and Doorway_Start(right)

Dependencies for Doorway_Start

Meshes:

  • SM_Archway.fbx
  • SM_StairsUp.fbx
  • SM_VoidUp.fbx

Textures:

  • Doorway_BaseColour.png
  • Doorway_NormalMap.png
  • Doorway_EmissionMap.png

Materials:

  • M_Doorway.mat
  • M_Void.mat

Scripts:

  • N/A

Dependencies for Doorway_Goal

Meshes:

  • SM_Archway.fbx
  • SM_StairsDown.fbx
  • SM_VoidDown.fbx
  • SM_Floorplate.fbx
  • SM_Rock1.fbx
  • SM_Rock2.fbx

Textures:

  • Doorway_BaseColour.png
  • Doorway_NormalMap.png
  • Doorway_EmissionMap.png Materials:
  • M_Doorway.mat
  • M_Void.mat

Scripts:

  • N/A

Notes

There are some minor alignment and scaling adjustments to the .fbx assets within these prefabs.

These adjustments mostly relate to spacing the SM_Floorplate and SM_Rock1 and SM_Rock2 models accordingly to avoid clipping.

There is also a small amount of scaling to prevent clipping between SM_StairsUp and SM_VoidUp; and SM_StairsDown and SM_VoidDown respectively between themselves and the exterior wall mesh.