Maintenance - rimworld-frontierdevelopment/Cyberization GitHub Wiki
Maintence is requried for many of the parts added by Cyberization.
Expected Maintenance Intervals
- Primitive Prostheses - Never
- Simple Prostheses - Biannual (~30 days)
- Robotic Prostheses - Quadrum (~15 days)
- Bionics - Biannual (~30 days)
- Glitterworld Bionics - Annual (~60 days)
- Archotech Bionics - Never
Maintenance as a Job
Maintence is performed by colonists assigned to the duty. It is similar to a colonist who is repairing a structure. It has no material cost and takes a few seconds.
Breakdowns
Breakdowns have two sources: lack of maintenance or random story events. A part will breakdown if it reaches 0% maintenance. A storyteller also has prosthetic breakdown as a random event.
Repairing a breakdown takes a component (for simple or robotic prosthetics) or an advanced component (for bionics and glitterworld bionics). A repair is maintenance with a component cost and will restore a part to 100% condition when complete.