List of UI elements and their filename - rgx-org/rgx-ui-skin GitHub Wiki
- CAUTION: for items that have hover/click states, if you draw (make non-transparent) in an area on the hover/click state that isn't drawn in the normal (non-hover, non-click) state, then those pixels will remain drawn.
btn_resize.bmp
- Window resize handle shown in bottom right of resizable windows
btn_(<buttonname>)(_a|_b).bmp
- Common buttons
- No suffix is the normal state,
_a
suffix is the hover state,_b
suffix is the click state -
<buttonname>
list of buttons:-
apply
is the apply button in the skill, and some other windows -
cancel
is the button to cancel an action/window -
close
is the close button in the settings window -
disband
is the button for disbanding a guild in the guild window -
edit
is the button to change the guild emblem -
ok
is the general confirmation button -
reset
is the reset button in the skill window -
send
is the button to apply/update the guild announcement -
use
is the button to use a guild skill
-
colorchip.bmp
- Basic palette for some UI elements
- Documented here: colorchip.bmp
checkbox_(0|1).bmp
- Checkbox sprites. Checkboxes are mainly used in the settings window.
-
0
is empty,1
is checked.
esc_XXXx.bmp
- Buttons in the ESC menu
-
a
is standard variant -
b
is hover variant -
c
is pressed down variant
-
-
001
Game Settings -
01
Character Select -
02
Return to game -
05
Resurrection -
08
Battlemode shortcut settings -
09
Exit to Windows -
10
Return to last save point
scroll(0|1)bar_(down|up|left|right|mid).bmp
- These are for the vertical (
0
) and horizontal (1
) scroll bars - Non-
mid
is the 4 edge-most pixels -
mid
is the middle 4 pixels repeating. The bottom-most (for vertical) or right-most (for horizontal) pixels will be truncated if it doesn't align perfectly with scroll size including edge-most sprites.- This is not used for the volume sliders in the settings window. Only the
_left
and_right
are used.
- This is not used for the volume sliders in the settings window. Only the
scroll(0|1)(down|up|left|right|mid).bmp
- Vertical (
0
) and horizontal (1
) scroll "anchor" buttons (and scroll backgroundmid
). The buttons used to scroll up, down, left, right when not clicking and dragging the bar itself.
shortcut_(1|2)_bts.bmp
- Hotkey bar variant toggle. Either first (
1
) or second (2
) selected.
sysbox_(bg|ld|lm|lu|md|mu|rd|rm|ru).bmp
- Collections popup border and background
-
_bg
is the background below the item picture and where the "preview" button is. - The rest are the various border tiles.
- CAUTION: By default, the "Collections" main window (
collection_bg.bmp
) contains the border for this image, however this is actually drawn on top of thesysbox_
edges. So if you havesysbox_
edges that extend beyond thecollection_bg
border, they will be visible in addition to the border of thecollection_bg
(that is, if you choose to have a border on thecollections_bg
)
basic_interface/arw_right.bmp
- Status window button to raise stats
- ??may be used for other items??
basic_interface/basewin_bg2.bmp
- Basic Information window
- Titlebar in the image has no effect (titlebar_*.bmp)
- Empty HP/SP bar area has no effect (gze_bg1.bmp)
basic_interface/battle_option(2)_(a|b).bmp
-
_a
suffix is used for new chat tab -
_b
suffix is used for what is displayed in that chat tab -
2
is used for hover, while no digit is used for base/non-hover state
basic_interface/btn_(out|over|press)_(left|mid|right).bmp
- Dynamic text generated button sprites
-
out
is normal state,over
is hover over state, andpress
is clicked state -
left
,mid
andright
are the 6 pixels for each accordingly.
basic_interface/btnbar_(left|mid|right)X.bmp
- Bottom border of the Inventory and Game Settings windows
- No trailing number is for:
- Inventory window
- Party window
- Chat window (although it's covered up by the input/text bar)
- Trailing
2
is for- Game Settings window
- Join/Create guild dialog and the guild recruitment list, as well as the guild information window
- No trailing number is for:
-
left
is for the bottom left -
mid
is the middle spread, it repeats for the width of the window -
right
is for the bottom right hand corner- This is mostly obscured by the resize window handle
- CAUTION: this is often clipped by the previous mid-tile. ©
- This is not displayed on the Game Settings window or rather the first column of pixels is displayed only.
basic_interface/chatmode_(off|on).bmp
- Button used in the chat window to turn off/on the input box.
basic_interface/chatwin.bmp
- Background used for the create chatroom window, along with the text descriptions.
- This is an indexed color bitmap originally in game, however the game will load an 24bit RGB bitmap just fine instead.
basic_interface/dialog_gb.bmp
- Background for the chat input bar
basic_interface/dialog_btn(0|1|2).bmp
- Button used for bringing up the recent private message list in the chat bar.
-
0
for base state,1
for hover, and2
for pressed.
basic_interface/dialog_mid.bmp
- unsure.
basic_interface/equipwin_bg2.bmp
- Equip window
basic_interface/gze_bg1.bmp
- Background for HP/SP bars in the Basic Information window
basic_interface/gzeblue_(left|mid|right).bmp
- HP/SP progress bar for actual value in the Basic Information window
- Edge-most 4 pixels.
mid
is the middle single column of pixels which is stretched to fill.
basic_interface/item_invert.bmp
- This is the background for the sprite that is shown to "highlight" the available equipment slot when dragging and piece of gear.
basic_interface/itemwin_(left|right).bmp
- Background for the inventory window and shop windows: left-side and right-side
- Pattern repeats, however caution on the bottom right hand corner. Weird stuff happens there.
basic_interface/itemwin_mid.bmp
- Background for the actual item in the inventory window
- Item tiles for each item slot in the inventory window.
basic_interface/new_item.bmp
- Background for the "new" items in the inventory window
- Item tiles for each "new" item slot in the inventory window
basic_interface/quickslot
- Background for the small hotkey window (quickslot)
basic_interface/skill_(botbar|upbar)_(left|mid|right).bmp
- Top (
upbar
) and bottom (botbar
) borders for the skill window. - CAUTION: It appears you cannot skin the side borders of the skill window.
basic_interface/skill_up_(a|b|c).bmp
- The level up button in the skill window.
-
a
is normal state,b
is hover state andc
is click state.
basic_interface/statwin_bg.bmp
- Status window body
basic_interface/sys_(base|close|mini)_(off|on).bmp
- Buttons in the title bar for most windows (top left and the two top right buttons)
-
off
is the base state, when not clicked or hovered. -
on
is the hover over and pressed state. -
base
the top left, doesn't appear to do anything- CAUTION: is actually the 2 buttons in the chat box
-
close
the top right-most, this will close the window when clicked -
mini
the top second-right-most, this will minimize the window when clicked - CAUTION: if there are pixels that are drawn in the
on
variant that are not drawn (transparent magenta) in this variant, they will stay drawn when not hovered over anymore
basic_interface/sysbox_comparison_(bg|ld|lm|lu|md|mu|rd|rm|ru).bmp
- Border and background for the "equipped" comparison popup.
-
bg
is the background sprite used below the item picture, where the preview button is - The rest are used for the border sprites
- CAUTION: Same caution as the sysbox_ warning regarding borders.
basic_interface/sysboxs_(ld|lu|rd|ru).bmp
- Border for pull down menus
basic_interface/titlebar_(fix|left|mid|right).bmp
- Titlebar background
-
fix
is used for Status and Equip window only -
left
andright
are for the edge-most 12 pixels, wheremid
is for the middle portion, repeating.
basic_interface/txtbox_btn_(a|b|c).bmp
- Pull down button sprites
-
a
is normal state,b
is hover andc
is click.
guild_helper/(btn_|create_guild)(help|ok)(_a|_b).bmp
- Buttons in the guild window when you are not in any guild. Little window that has 3 buttons: help, create, cancel (called ok).
-
btn_
prefix is for thehelp
andok
button - Non-suffix is the normal state,
_a
suffix is for the hover, and_b
is for the click state.
inventory/itemwin_(mid|new)_lock
- Background for items in the "fav" tab.
mid
is the default background, whilenew
is used for new items.
inventory/bt_itemdeal_lock_(on|off)(_over|_press)
- Button used for locking/unlocking item trading. Has hover and pressed variants for both on and off states.
inventory/bt_sort(_over|_press)
- Button used for sorting inventory. Has hover (
_over
) and pressed (_press
) states.
menu_icon/bt_menu_(new|close)_(normal|over|press).bmp
- Long button below the Basic Information window that shows/hides the button menu that show/hide the other windows (like skills, inventory, etc.)
- This button has three main states (in addition to the usual hover/click states):
new
for when the button menu is collapsed and there is a new action to be had in one of the other windows (e.g. new stat points available, or new job points available, or new item) where upon clicking will show the button menu,close
for when the button menu is open and clicking will collapse the button menu, and finally the normal state for when the button menu is collapsed and there is no new action where upon clicking will show the menu. -
normal
is the default state,over
is the state for when you hover, andpress
is the clicked state.
menu_icon/bg_menu.tga
- This is the background sprite/texture uses behind the button menu that shows below the Basic Information window
- This image supports partial transparency
- CAUTION: This file is only read in the GRF (or the data folder override), not in the skin folder
minimap/i_(mini|minus|object|plus|viewon)_(1|2|3).bmp
- Buttons in the minimap window
-
1
is normal state,2
is hover,3
is click -
mini
is the button that shows the map window -
minus
is zoom out -
object
is the "Show information" magnifier button. -
plus
is zoom in -
viewon
is the "world map" button.
shortcut/btn_(minus|plus)_(norm|over|press|disable).bmp
- Buttons to show/hide the extra hotkey/shortcut rows
-
minus
is to remove a row (normally up arrow),plus
is to add a row (normally down arrow) -
norm
is the normal state,over
is the hover over state,press
is the clicked state, anddisable
is the one few occasion where the button can be in a disabled state.
shortcut/shortcut_frame.bmp
- This is the background for the hotkey/shortcut bar/window.
renewalparty/img_friend(1|2).bmp
- Background overlay pictures used in the friend window.
-
1
is the image in the top right, and2
is the image used in the bottom right.