Refitting - rgd87/XIVGuide GitHub Wiki

5. Refitting


After all the prep work we've done in the clean-up chapter, stretching the model to fit on another body is the easiest step, for that you should mostly use the sculpt mode, or just move in Edit Mode for some specific adjustments.

Sculpt Mode

  1. Grabbing

In Sculpt Mode your main workhorse will be the Grab Brush (Hotkey: G). And just mouse works perfectly fine with it.
When you use the Grab Brush in negative mode (Holding Ctrl) it pulls out the whole area in the direction perpendicular to the face you clicked on.
That's just what we need.
GrabBrush

  1. Inflating

Inflate brush is somewhat similar to Grab except it balloons the surface. It can potentially disrupt the edge flow more than you'd like so it's situational.

  1. Smoothing

Smoothing in sculpting is so ubiquitous that you do it just by holding Shift while you have any other brush selected.
Default strength of smooth brush is pretty high for our purposes, so directly select the brush and set it to something smaller, like 0.1.
BlenderSmoothStrength
And as explained in the clean-up chapter be very careful smoothing over triangulated mesh.

  1. Symmetry

Symmetry works great in sculpt mode, use it.
BlenderSymmetry
Unlike the EDIT mode where the smallest deviations from symmetrical positions can lead to broken results, in sculpt mode symmetry works by simply applying brush from both sides

  1. Masking

Often you'll need to protect some parts from unwanted modifications, like the seam edges.
For that use one of the Masking brushes like Lasso Mask (Hotkey: Spacebar > Ctrl+2).
Also there's Topological Auto Masking.
TopologyMasking
Pic. Masked Seam Edge

Edit Mode

Obviously you shouldn't forget the Edit Mode's Move Tool, Proportional Editing and all that, sometimes it's useful.