Refitting - rgd87/XIVGuide GitHub Wiki
5. Refitting
After all the prep work we've done in the clean-up chapter, stretching the model to fit on another body is the easiest step, for that you should mostly use the sculpt mode, or just move in Edit Mode for some specific adjustments.
Sculpt Mode
-
Grabbing
In Sculpt Mode your main workhorse will be the Grab Brush (Hotkey: G
). And just mouse works perfectly fine with it.
When you use the Grab Brush in negative mode (Holding Ctrl
) it pulls out the whole area in the direction perpendicular to the face you clicked on.
That's just what we need.
-
Inflating
Inflate brush is somewhat similar to Grab except it balloons the surface. It can potentially disrupt the edge flow more than you'd like so it's situational.
-
Smoothing
Smoothing in sculpting is so ubiquitous that you do it just by holding Shift
while you have any other brush selected.
Default strength of smooth brush is pretty high for our purposes, so directly select the brush and set it to something smaller, like 0.1.
And as explained in the clean-up chapter be very careful smoothing over triangulated mesh.
-
Symmetry
Symmetry works great in sculpt mode, use it.
Unlike the EDIT mode where the smallest deviations from symmetrical positions can lead to broken results, in sculpt mode symmetry works by simply applying brush from both sides
-
Masking
Often you'll need to protect some parts from unwanted modifications, like the seam edges.
For that use one of the Masking brushes like Lasso Mask (Hotkey: Spacebar > Ctrl+2
).
Also there's Topological Auto Masking.
Pic. Masked Seam Edge
Edit Mode
Obviously you shouldn't forget the Edit Mode's Move Tool, Proportional Editing and all that, sometimes it's useful.