Digital joysticks - retronicdesign/USBJoystickAdapter_v3.2 GitHub Wiki

image

Digital joysticks pinout

image

Pin Atari C64 Sega M/S Amstrad CPC Odyssey2 Channel F Sinclair ZX Spectrum MSX X68000
1 UP UP GND TWIST LEFT   UP
2 DOWN DOWN BUTTON TWIST RIGHT GND DOWN
3 LEFT LEFT LEFT PUSH UP   LEFT
4 RIGHT RIGHT DOWN PUSH DOWN BUTTON RIGHT
5 BUTTON 3 BUTTON 3 RIGHT RIGHT UP VCC
6 BUTTON 1 BUTTON 2 UP UP RIGHT BUTTON 1
7 VCC BUT1   DOWN LEFT BUTTON 2
8 GND GND   LEFT GND GND
9 BUTTON 2 GND   GND DOWN GND

Theory of operation

Digital joysticks are the simpliest type of controllers. They rely on closing an opening switches or push buttons. Each manufacturer used the D-SUB 9 connector the way they desired, while making their products incompatible with one another. Still, the functionality is the same for all of theses.

Atari and C64 joystick schematic

image

As simple as it gets, here is the original schematic of the Atari 2600 joystick, circa 1982. Inside the casing, the control stick is on a pivot with 4 fingers (up, down, left, right) that presses corresponding 4 mechanical buttons, lending 8 different positions. A fire/action button is also provided atop of the casing. Modern digital joystick was born. image

Atari's US Patent document of 1982

Commodore, Amiga and Clone Atari compatible joysticks

Clone joysticks appeared simultaneously with the Atari 2600 joystick for many other consoles and computers. In fact, it was the most utilized standard for the D-SUB 9 connector. This may also be because the Atari joystick was everything but ergonomic. Many clones were well designed and "carpal tunnel friendly"! ;) Despite the standard never mentionned more than one fire button, secondary and some tertiary fire buttons appeared on the two mostly unused pins for paddles. Many computers and consoles manufacturers found a way to read theses pins by software.