Automatic Rune Progression - reonZ/pf2e-toolbelt GitHub Wiki
A variant of the Automatic Bonus Progression variant. It will automatically add the fundamental runes to weapons, armors and shields instead of disabling item bonuses and adding potency bonuses.
- Weapons/Strikes get
potencyandstrikingrunes automatically at the level ABP would give their bonus equivalent. - Weapons/Strikes with the
alchemical&bombtraits will not receive any rune. - Weapons/Strikes belonging to the
shieldgroup will not receive any rune (exceptShield BossandShield Spikes). - Armors get
potencyandresilientrunes automatically at the level ABP would give their bonus equivalent. - Shields get
reinforcingrunes automatically at the level of the rune (since there is no equivalent in the ABP)
[!WARNING] Do not enable the system
Automatic Bonus Progressionvariant rule while using this tool.
[!IMPORTANT] When a shield rune is changed, the module has no way to update the shield current HP in proportion of the old and new max values, so users have to do it manually.
[!NOTE] Unarmed attacks still require
Handwraps of Mighty Blowsas usual. Though the module allows you to remove theInvestedtrait from them.
Settings
Enabled 🌎 🔃
Should your world use this Variant. It automatically updates weapons and armors giving them fundamental runes/improvements at the appropriate level.
Force Update 🌎 ✅
When enabled, the runes/grade will always be updated based on actor level. When disabled only the runes/grade that are currently at a lower value than what they should be for that level will be upgraded.
No Rune/Improvement Price 🌎 ✅
Should fundamental rune/improvement prices be subtracted from the weapon price.
Shield Rune/Improvement 🌎
Should shields also be updated.