Automatic Rune Progression - reonZ/pf2e-toolbelt GitHub Wiki

A variant of the Automatic Bonus Progression variant. It will automatically add the fundamental runes to weapons, armors and shields instead of disabling item bonuses and adding potency bonuses.

  • Weapons/Strikes get potency and striking runes automatically at the level ABP would give their bonus equivalent.
  • Weapons/Strikes with the alchemical & bomb traits will not receive any rune.
  • Weapons/Strikes belonging to the shield group will not receive any rune (except Shield Boss and Shield Spikes).
  • Armors get potency and resilient runes automatically at the level ABP would give their bonus equivalent.
  • Shields get reinforcing runes automatically at the level of the rune (since there is no equivalent in the ABP)

[!WARNING] Do not enable the system Automatic Bonus Progression variant rule while using this tool.

[!IMPORTANT] When a shield rune is changed, the module has no way to update the shield current HP in proportion of the old and new max values, so users have to do it manually.

[!NOTE] Unarmed attacks still require Handwraps of Mighty Blows as usual. Though the module allows you to remove the Invested trait from them.

Settings

Enabled 🌎 🔃

Should your world use this Variant. It automatically updates weapons and armors giving them fundamental runes/improvements at the appropriate level.

Force Update 🌎 ✅

When enabled, the runes/grade will always be updated based on actor level. When disabled only the runes/grade that are currently at a lower value than what they should be for that level will be upgraded.

No Rune/Improvement Price 🌎 ✅

Should fundamental rune/improvement prices be subtracted from the weapon price.

Shield Rune/Improvement 🌎

Should shields also be updated.