Point entity
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The entity is similar to armoury_entity and spawns a counter-strike weapon, but it's flies, not lies on the ground. You can make any weapon with this entity as long as its for cs.
Weapons - (item) (Choices)
- This specifies what weapon you want to spawn. Remember, only counter-strike weapons..
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Weapons List
weapon_mp5navy
weapon_tmp
weapon_p90
weapon_mac10
weapon_ak47
weapon_sg552
weapon_m4a1
weapon_aug
weapon_scout
weapon_g3sg1
weapon_awp
weapon_m3
weapon_xm1014
weapon_m249
weapon_flashbang
weapon_hegrenade
item_kevlar
item_assaultsuit
weapon_smokegrenade
weapon_shield
weapon_famas
weapon_sg550
weapon_galil
weapon_ump45
weapon_glock18
weapon_usp
weapon_elite
weapon_fiveseven
weapon_p228
weapon_deagle
Count - (count) (Integer)
This specifies how many of this weapon you want spawned. Now in the game it only looks like 1 weapon is just there.
Angles - (angles) (String)
The angle at which entity will spawn. (X Y Z)
Angular velocity - (avelocity) (String)
The angular velocity (X Y Z)
Speed fly up - (flyup) (String)
Delay before fly down - (delay) (String)
Sprite name - (sprite_model) (String)
Specify a valid sprite-file to display here. Path starts from within the modification's folder.
Sprite FX - (sprite_renderfx) (Choices)
Sprite Render Mode - (sprite_rendermode) (Choices)
Sprite Render Amount - (sprite_renderamt) (Integer)
Sprite Render Color - (sprite_rendercolor) (Color255)
Sprite Scale - (sprite_scale) (String)
Sprite Frames per second - (sprite_framerate) (String)
Set the sprite's framerate in Hertz. Only makes sense for animated sprites.
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