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This is a fork of NexusForever, the WildStar server emulator written in C#. Like upstream, it supports client build 16042, the game's final patch. We track upstream's game_rework, build features on top of it, and offer the ones that fit back to upstream. Everything checked in game also lands on one branch, stable, so you can play on all of it while the pull requests wait.

[!NOTE] This wiki covers what the fork adds and how we work on it. For the project itself, upstream's server setup guide and Discord are the places to go.

Start here

If you want to Read
Run a server on your own machine Running it locally
Drive a server without a client in the loop Using the web console
Write a change upstream will take Contributing
See what's next, and what we leave to upstream Roadmap

What the fork adds

Everything here is on stable. The badges show each pull request's state upstream as it stands now.

Change Upstream
Galactic Archive: articles unlock from achievements and quests, saved per character #587 #588
Web console commands can run as an online character #589
Account entitlements: every character gets the base set of a full account, so trading and the marketplace open #590
The game listeners bind to loopback in the Aspire host Kept local

Every page

Guides

Steps to a goal.

Explanation

Why things are the way they are.

  • Server architecture - nine processes, three client connections, the broker, and the one thread that runs the game.
  • Login handshake - from a password to a character in the world: three servers and two tokens.
  • Game tables - how the server loads the client's tables, and the one switch that decides which.
  • Branches and workflow - why the fork runs a clean line for upstream beside a line to play on.
  • Upstream branches - which upstream branch holds which work, and where a change should go.
  • Contributing - how upstream takes changes, where its rules come from, which wins when they disagree, and what we add on top.
  • Galactic Archive - how articles unlock, save and come back after a world change.
  • Account entitlements - why every account looked like a trial, and the base set that fixes it.

Reference

Facts to look up.

Design

What we intend to build.

  • Roadmap - what we build next on open ground, and what we leave to upstream.
  • Trading design - player-to-player trading: built, not yet run. Echoed offers, re-checked items, one transaction for both characters.

About

This wiki

What you bring

A WildStar 16042 client. The repository holds server code only: no client, no client files and no game data. You extract the game tables and maps from your own copy (Running it locally).

Licence

NexusForever is licensed under the AGPL-3.0, and so is this fork. If you run a modified server that other people connect to, you owe them its source.

WildStar and everything in its client belong to NCSOFT. This project isn't affiliated with or endorsed by NCSOFT or Carbine Studios.