Known Issues - rbjaxter/budhud GitHub Wiki

⚠️ Confirmed TF2 Issues

These items are confirmed to be present within the default hud.

  • When first opening "Matchmaking Settings" (ping control), the menu does not load but the screen will dim.
  • When connecting to a server while already in a server, the loading bar appears in the center of the screen.
  • The strange icon on the Flying Guillotine overlaps with the "Set Style" button
  • Casual/Competitive rank and level "flicker" when the main menu is opened.

When using any text-alignment value that isn't north-west, the text will not appear correctly for a moment. Unfortunately there's nothing I can do since the menu UI is entirely based around being centered.

  • New item alerts sometimes cannot be closed with the UI buttons.

🔧 This can be bypassed by pressing ENTER.

  • In the killcam, a rank medal will appear in the top left.

This has been confirmed to also happen with other HUDs, such as Toonhud. This most often happens when the scoreboard is opened during the killcam animations.

❔ Unconfirmed TF2 Issues

These items are suspected to be present within the default hud.

  • When joining a game, stats sometimes appear overlapped with the name of the map.
  • In MvM, opening the scoreboard while in the upgrade station causes boxes to form around text.

⚠️ Confirmed budhud Issues

These items are confirmed to be issues caused by budhud.

  • Opening Engineer UI induces some FPS stuttering

This is likely due to the usage of #base for these elements, and is something I hope to clean up in the future. In the mean time, using the hud compiler (which is accessed through the PowerScript called budhud Updater) more or less fixes this issue.

  • The decal I have on my sign doesn't appear in some places within the hud

This is specifically due to modifying anything about paint_icon in itemmodelpanel.res. If you edit this value directly within the default hud file, it works correctly. Otherwise, the decal will vanish for some reason.

There is unfortunately no real solution to this. Those backpack icons cannot be preloaded, and they look ridiculously huge with their default values. You can entirely remove the paint_icon entry from _budhud/resource/ui/econ/itemmodelpanel.res if you'd like, but then paint icons will be larger than the rest of the icons (halloween, strange, statclock, unusual)