Project Manifesto - qnf613/Dusk-MyQuakeMap GitHub Wiki

About Dusk

  • The "Dusk" will provide a battlefield where up to four people can enjoy a brutal and intense deathmatch in Quake. This level will place a variety of competitive factors and routes that can be understood at a glance rather than complex topographical features to focus more on combat. I hope the players can learn about levels easily and quickly and continue to fight constantly.

Why is it named 'Dusk'?

The fact that I named this level 'Dusk' has to do with the game-feel of the 'Quake' gives players. Based on the theme of darkness and bloodshed presented by 'Quake', the dusk, which means a time when the sky is red and dark, was adopted as the level's name. It also included my desire for players to enjoy this level from morning to dusk or even after.

Create endless battlefield

What does the level need to allow players to focus on combat only?

  • easy-to-learn routes
  • enemy players who meet soon after a respawn.
  • intrusive main battlefield
  • quick and simple re-supplement
  • Maximum exclusion of interaction elements
  • Minimize sniping and covering spots