Official Ruleset - pvtstaticvoid/hoi4-semi-historical-mod GitHub Wiki
General
- While this ruleset is designed to be comprehensive, situations sometimes arise where this is no longer the case. As such, the hosting team reserves the right to modify the rules at any time, though this action should be taken very sparingly.
- Rule violations may result in verbal warnings, industry reparations to the enemy bloc, removal from the game, and/or removal from the server, at the hosting team's discretion.
- Gentlemens' agreements can be made with someone from the hosting team as a witness. In this case, they will be considered binding and an implicit addendum to the ruleset for that game.
- The host tool should not be used to fix player mistakes. It should, however, be used to provide each bloc with Mechanized I, Gun III, Fighter II, and Fighter III should no bloc member have the ability to rush those technologies in a timely manner.
- Exploits are not allowed, with the exception of the planning exploit, the equipment conversion exploit, and the technology juggling exploit.
- While pausing the game is sometimes required, excessive pausing should be avoided.
Belligerent, Volunteer, and Banned Countries
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Belligerent countries are those directly involved in the war effort, and fall into one of four factions.
- Western Allies: The United Kingdom, Canada, the British Raj, Australia, New Zealand, South Africa, Dutch East Indies, Ireland and the United States.
- European Axis: Germany, Italy, Hungary, Romania, and Bulgaria.
- Comintern: The Soviet Union.
- GEACPS: Japan, Manchukuo, and Siam.
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The Western Allies and the Comintern together form the Allies bloc, while the European Axis and the GEACPS together form the Axis bloc. Countries must actively support their own bloc and oppose the enemy bloc. Belligerent countries with no human controller should be annexed into a suitable player-controlled country in their faction (with the exception of Indonesia). Belligerent countries may not join wars against volunteer countries. Belligerent countries must stay on their historical paths.
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Volunteer countries are those indirectly involved in the war effort.
- Mexico, Guatemala, Cuba, Brazil, Argentina, Venezuela, Peru, and Paraguay.
- Spain, Portugal, Sweden, and Finland.
- Turkey, Iran, Iraq, Afghanistan, and Saudi Arabia.
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Volunteer countries may only join wars against AI volunteer countries. Volunteer countries may only support either the Western Allies or the European Axis through volunteers, lend lease, and licenses. Volunteer countries may not join belligerent factions, except temporarily in the case of completing certain focuses.
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Banned countries may not be played, and are each associated with a belligerent nation that is the sole country allowed to join wars against them and/or annex them. Belligerent nations may transfer their rights over their associated banned countries to any other nation.
- Germany: Austria, Czechoslovakia, Poland, the Netherlands, Belgium, Luxembourg, Denmark, and Norway.
- Italy: Yugoslavia, Greece, and Albania.
- The Soviet Union: Lithuania, Latvia, and Estonia.
- Japan: China.
Diplomacy
- Guarantees are not allowed.
- Embargoes are not allowed.
- Nations may not be released.
Industry
- Civilian factories and military factories may not be deleted.
- Naval bases may not be constructed in mainland France or the Benelux until 1940.
- France must finish researching either Dispersed Industry III or Concentrated Industry III by June 1939, and may not switch sides afterwards.
- Countries with the "No Tradebacks" spirit may not buy resources, except to unlock agency upgrades for other countries. In this case, the industry boost must be cancelled immediately.
- The Soviet Union may not license equipment designed by the "Tank Destroyer Board".
War
- Volunteer countries may not justify war or join wars until 1938.
- If a faction goes to war, all members must be called in within 3 months.
- Only French divisions may position in mainland France prior to the Fall of France.
- The United States may not join wars or be attacked until 1941. Excluding China, Japan may not join wars or be attacked until 1941. The Soviet Union may not join wars or be attacked until July 1941.
Safe Zones
- The United Kingdom's starting core territory, the Faroe Islands, Iceland, and Greenland, Newfoundland, Labrador, and British Guyana may not be invaded.
- Canada's starting core territory may not be invaded.
- The United States' starting core territory, Alaska, and Panama may not be invaded.
- Japan's starting core territory may not be invaded.
- The Allies bloc may not invade Sicily or the European mainland bordering the Mediterranean until they control Tripoli, Benghazi, and Tobruk.
Army
- Units 3 tiles or closer to an enemy frontline may not be deleted. Units on a port may always be deleted.
- Tanks may not position on port, except to push enemy divisions or when the port is on an enemy frontline.
- Tank battalions may only accompany mechanized, motorized, or amtracs.
- Divisions must have a post-doctrine combat width of at least 20.
Air:
- Logistics bombing is not allowed.
- Prioritizing synthetic refineries and/or railways for strategic bombing is not allowed.
- Prior to June 1940, strategic bombing must prioritize targets other than civilian factories, military factories, and dockyards.
- Air wings performing strategic bombing, naval strikes, or port strikes that are intercepted must remain on that mission for at least 7 days after the first interception.
- Air missions may not be performed from neutral airports.
Navy
- Task forces must consist of at least 5 ships at all times.
- Docking rights are not allowed.
- Naval invasions from neutral ports are not allowed.
- Volunteers may not perform naval invasions.
- Only naval task forces consisting of all submarines may convoy raid.
- Naval task forces with 1 or more surface ships may not position in sea zones where an enemy country is being convoy raided.