Patch 10 14 14 Balance - punyhumangames/bsbalance GitHub Wiki

Scimitar

  • Block lock duration increased from 0.25 to 0.4

Longsword

  • Block lock duration increased from 0.25 to 0.4

Jian

  • Intercept’s bonus recovery now activates against blocking opponents

Rapier

  • Parry recovery with forward attacks increased from 1.3 to 1.4
  • Parry turns opponents less
  • Increased the bonus damage angle slightly
  • Decreased Tier 1 damage from 4 to 2
  • Decreased Tier 2 damage from 6 to 3

Judgement

Balanced

  • String 1 Tier 1 shortened tracers from beginning
  • String 3 Tier 1 lock duration is now shorter, from 1.2 to 1.05
  • String 3 Tier 2 lock duration is now shorter, from 1.2 to 1.0

Heavy

  • String 1 Tier 2 damage lowered from 60 to 50
  • String 1 Tier 3 damage lowered from 70 to 60
  • String 2 Tier 2 damage lowered from 60 to 50
  • String 2 Tier 3 damage lowered from 70 to 60
  • Left Tier 2 lock duration shorter, from 1.4 to 1.15
  • Left Tier 2 tracers begin earlier
  • Left Tier 3 damage lowered, from 80 to 64
  • Right Tier 1 shortened tracers from the end
  • Right Tier 2 lock duration shorter, from 1.5 to 1.35
  • Right Tier 3 damage lowered, from 80 to 70
  • Multiple tracer adjustments

Phalanx

Air

  • String 1 Tier 1 lowered landing lock duration from 0.5 to 0.4
  • String 1 Tier 2 lowered landing lock duration from 0.6 to 0.4
  • String 1 Tier 3 lowered landing lock duration from 1.0 to 0.6
  • Left Tier 1 lowered landing lock duration from 1.0 to 0.65
  • Right Tier 1 lowered landing lock duration from 0.65 to 0.55
  • Right Tier 2 lowered landing lock duration from 0.75 to 0.6
  • Right Tier 3 lowered landing lock duration from 1.0 to 0.7

Balanced

  • Added String 3, a stab attack animation
  • Tier 1 is 0.6 lock duration, 15 damage, knockback scale 1.2
  • Tier 2 is 0.7 lock duration, 20 damage, knockback scale 1.1
  • Tier3 is 1.0 lock duration, 30 damage

Fast

  • String 1 Tier 1 lock duration lowered from 0.35 to 0.31
  • String 1 Tier 1 damage lowered from 12 to 9
  • String 1 Tier 1 lowered knockback scale from 1.0 to 0.75
  • String 1 Tier 3 upped damage from 18 to 23
  • String 2 Tier 1 lock duration increased from 0.4 to 0.425
  • String 2 Tier 1 damage increased from 12 to 15
  • String 2 Tier 3 damage increased from 18 to 23
  • String 3 Tier 1 lock duration increased from 0.6 to 0.7
  • String 3 Tier 3 damage increased from 22 to 27
  • String 4 Tier 3 damage increased from 25 to 30
  • String 4 Tier 1 tracers start earlier
  • String 1 Tier 1 tracers end later
  • String 2 Tier 1 tracers start later
  • String 3 Tier 1 tracers end later

Pure

Balanced

  • String 1 Tier 1 lock duration increased from 0.3 to 0.45
  • String 2 Tier 1 damage increased from 24 to 26
  • String 2 Tier 1 knockback scale increased from 1.0 to 1.1
  • String 3 Tier 1 lock duration lowered from 1.4 to 1.3
  • String 3 Tier 1 damage lowered from 20 to 18
  • String 3 Tier 2 lock duration lowered from 1.7 to 1.4
  • String 3 Tier 2 damage increased from 18 to 26
  • String 3 Tier 3 tracers start earlier

Fast

  • String 1 Tier 1 animation swapped with String 1 Tier 2
  • String 1 Tier 1 lock duration lowered from 0.4 to 0.35
  • String 1 Tier 1 damage reduced from 20 to 12
  • String 1 Tier 1 tracers start earlier
  • String 1 Tier 2 lock duration lowered from 0.8 to 0.4
  • String 1 Tier 2 tracers start later and end earlier
  • String 2 Tier 1 damage reduced from 16 to 12
  • String 3 Tier 2 lock duration lowered from 1.2 to 0.9
  • String 3 Tier 3 tracers end later
  • Right Tier 1 run speed scale lowered from 1.0 to 0.5
  • Right Tier 1 animation swapped with Right Tier 2
  • Right Tier 1 damage lowered from 7 to 4
  • Right Tier 1 knockback scale increased from 0.5 to 1.5
  • Right Tier 1 tracers start earlier
  • Right Tier 2 animation swapped with Right Tier 1

Heavy

  • String 2 Tier 2 damage lowered from 42 to 32
  • Left Tier 1 lock duration lowered from 1.0 to 0.8
  • Left Tier 1 knockback scale increased from 1.0 to 1.1

Ryoku

Air

  • String 1 is removed and replaced by what used to be Air String 2 (air hook attack)
  • String 1 animation move duration decreased from 0.3 to 0.1
  • String 1 Tier 1 damage lowered from 24 to 17
  • String 1 Tier 1 knockback scale increased from 0.25 to 0.75
  • String 1 Tier 2 knockback scale increased from 0.25 to 0.5
  • STring 1 Tier 1 tracers start earlier
  • Left Tier 1 land lock duration decreased from 0.9 to 0.7
  • Left Tier 2 land lock duration decreased from 0.9 to 0.8
  • Right Tier 1 land lock duration decreased from 0.9 to 0.75
  • Right Tier 2 land lock duration decreased from 0.9 to 0.85

Heavy

  • String 1 Tier 1 lock duration decreased from 1.2 to 1.0
  • String 1 Tier 1 damage reduced from 28 to 20
  • String 1 Tier 2 knockback scale increased from 0.25 to 1.0
  • Right Tier 2 knockback scale increased from -0.25 to 0.5
  • Right Tier 3 knockback scale increased from 0.25 to 0.75
  • Right Tier 1 tracers end later
  • Left Tier 1 knockback scale increased from 0.25 to 1.0
  • Left Tier 1 tracers start later
  • Left Tier 2 knockback scale increased from -0.3 to 0.5
  • Left Tier 3 knockback scale increased from 0.25 to 0.75

Fast

  • String 2 Tier 1 tracers start earlier and end slightly later
  • String 6 Tier 2 tracers start earlier and end later