Patch 10 14 14 Balance - punyhumangames/bsbalance GitHub Wiki
Scimitar
- Block lock duration increased from 0.25 to 0.4
Longsword
- Block lock duration increased from 0.25 to 0.4
Jian
- Intercept’s bonus recovery now activates against blocking opponents
Rapier
- Parry recovery with forward attacks increased from 1.3 to 1.4
- Parry turns opponents less
- Increased the bonus damage angle slightly
- Decreased Tier 1 damage from 4 to 2
- Decreased Tier 2 damage from 6 to 3
Judgement
Balanced
- String 1 Tier 1 shortened tracers from beginning
- String 3 Tier 1 lock duration is now shorter, from 1.2 to 1.05
- String 3 Tier 2 lock duration is now shorter, from 1.2 to 1.0
Heavy
- String 1 Tier 2 damage lowered from 60 to 50
- String 1 Tier 3 damage lowered from 70 to 60
- String 2 Tier 2 damage lowered from 60 to 50
- String 2 Tier 3 damage lowered from 70 to 60
- Left Tier 2 lock duration shorter, from 1.4 to 1.15
- Left Tier 2 tracers begin earlier
- Left Tier 3 damage lowered, from 80 to 64
- Right Tier 1 shortened tracers from the end
- Right Tier 2 lock duration shorter, from 1.5 to 1.35
- Right Tier 3 damage lowered, from 80 to 70
- Multiple tracer adjustments
Phalanx
Air
- String 1 Tier 1 lowered landing lock duration from 0.5 to 0.4
- String 1 Tier 2 lowered landing lock duration from 0.6 to 0.4
- String 1 Tier 3 lowered landing lock duration from 1.0 to 0.6
- Left Tier 1 lowered landing lock duration from 1.0 to 0.65
- Right Tier 1 lowered landing lock duration from 0.65 to 0.55
- Right Tier 2 lowered landing lock duration from 0.75 to 0.6
- Right Tier 3 lowered landing lock duration from 1.0 to 0.7
Balanced
- Added String 3, a stab attack animation
- Tier 1 is 0.6 lock duration, 15 damage, knockback scale 1.2
- Tier 2 is 0.7 lock duration, 20 damage, knockback scale 1.1
- Tier3 is 1.0 lock duration, 30 damage
Fast
- String 1 Tier 1 lock duration lowered from 0.35 to 0.31
- String 1 Tier 1 damage lowered from 12 to 9
- String 1 Tier 1 lowered knockback scale from 1.0 to 0.75
- String 1 Tier 3 upped damage from 18 to 23
- String 2 Tier 1 lock duration increased from 0.4 to 0.425
- String 2 Tier 1 damage increased from 12 to 15
- String 2 Tier 3 damage increased from 18 to 23
- String 3 Tier 1 lock duration increased from 0.6 to 0.7
- String 3 Tier 3 damage increased from 22 to 27
- String 4 Tier 3 damage increased from 25 to 30
- String 4 Tier 1 tracers start earlier
- String 1 Tier 1 tracers end later
- String 2 Tier 1 tracers start later
- String 3 Tier 1 tracers end later
Pure
Balanced
- String 1 Tier 1 lock duration increased from 0.3 to 0.45
- String 2 Tier 1 damage increased from 24 to 26
- String 2 Tier 1 knockback scale increased from 1.0 to 1.1
- String 3 Tier 1 lock duration lowered from 1.4 to 1.3
- String 3 Tier 1 damage lowered from 20 to 18
- String 3 Tier 2 lock duration lowered from 1.7 to 1.4
- String 3 Tier 2 damage increased from 18 to 26
- String 3 Tier 3 tracers start earlier
Fast
- String 1 Tier 1 animation swapped with String 1 Tier 2
- String 1 Tier 1 lock duration lowered from 0.4 to 0.35
- String 1 Tier 1 damage reduced from 20 to 12
- String 1 Tier 1 tracers start earlier
- String 1 Tier 2 lock duration lowered from 0.8 to 0.4
- String 1 Tier 2 tracers start later and end earlier
- String 2 Tier 1 damage reduced from 16 to 12
- String 3 Tier 2 lock duration lowered from 1.2 to 0.9
- String 3 Tier 3 tracers end later
- Right Tier 1 run speed scale lowered from 1.0 to 0.5
- Right Tier 1 animation swapped with Right Tier 2
- Right Tier 1 damage lowered from 7 to 4
- Right Tier 1 knockback scale increased from 0.5 to 1.5
- Right Tier 1 tracers start earlier
- Right Tier 2 animation swapped with Right Tier 1
Heavy
- String 2 Tier 2 damage lowered from 42 to 32
- Left Tier 1 lock duration lowered from 1.0 to 0.8
- Left Tier 1 knockback scale increased from 1.0 to 1.1
Ryoku
Air
- String 1 is removed and replaced by what used to be Air String 2 (air hook attack)
- String 1 animation move duration decreased from 0.3 to 0.1
- String 1 Tier 1 damage lowered from 24 to 17
- String 1 Tier 1 knockback scale increased from 0.25 to 0.75
- String 1 Tier 2 knockback scale increased from 0.25 to 0.5
- STring 1 Tier 1 tracers start earlier
- Left Tier 1 land lock duration decreased from 0.9 to 0.7
- Left Tier 2 land lock duration decreased from 0.9 to 0.8
- Right Tier 1 land lock duration decreased from 0.9 to 0.75
- Right Tier 2 land lock duration decreased from 0.9 to 0.85
Heavy
- String 1 Tier 1 lock duration decreased from 1.2 to 1.0
- String 1 Tier 1 damage reduced from 28 to 20
- String 1 Tier 2 knockback scale increased from 0.25 to 1.0
- Right Tier 2 knockback scale increased from -0.25 to 0.5
- Right Tier 3 knockback scale increased from 0.25 to 0.75
- Right Tier 1 tracers end later
- Left Tier 1 knockback scale increased from 0.25 to 1.0
- Left Tier 1 tracers start later
- Left Tier 2 knockback scale increased from -0.3 to 0.5
- Left Tier 3 knockback scale increased from 0.25 to 0.75
Fast
- String 2 Tier 1 tracers start earlier and end slightly later
- String 6 Tier 2 tracers start earlier and end later