Redstone - psygreg/vanilla-max-minecraft GitHub Wiki

While Vanilla Max doesn't introduce technology mods - as they don't really feel vanilla - we added a bunch of interesting blocks to tinker with on top of the traditional redstone system.

Backported Features

Autocrafter

Backported from 1.21 into the modpack, allowing you to automate crafting tasks for certain farms.

Copper Bulb

Another backport from 1.21, makes T-flip-flops much simpler.

New Items

Crank

Provides a variable redstone signal that depends on its turn ratio. Can be turned clockwise or counterclockwise (Shift + right-click).

Redstone Illuminator

Gives light inversely proportional to the redstone signal it receives, kinda like an inverted Redstone Lamp. It's on by default.

Dispenser Minecart

That one is pretty straightforward: a Minecart-mounted dispenser that does exactly what a dispenser does.

Wind Vane

Visually swings depending on the weather. Emits a redstone signal of 1 when raining and 2 during thunderstorms to the block immediately below it or redstone dust besides it.

Copper Hopper

A new hopper that acts as an item separator, making storage systems much more compact and intuitive to build and expand.

Pipe

Copper pipes that can be linked together for far more convenient and intuitive item transportation inside a redstone contraption than vanilla methods.

Faucet

Can be activated by right clicking its handle, and when powered its active and non active status will be inverted. Can extract items from the inventory below and spill them right below its nozzle with a one second interval.

If placed next to a fluid containing block it will start dripping fluid particles and show a visual fluid tray right below it if it's active. Once it's connected to a fluid containing block behind it can pour those fluids in any possible fluid container block below it. This will only be possible in 250mb increments.

Fluid containing blocks include: waterlogged blocks, Fluid tanks, Jars & Goblets, Cauldrons, Brewing Stands and Beehives.

Can also interact with blocks below such as Concrete Powder, Dirt (turns to Mud) and Sugar Block, and dump fluids in sponges effectively voiding them. The same can already be done with lava Cauldrons making them ideal "trash can" solutions.

Cog Block

A block that transmits power to all other Cog Blocks adjacent to it, making it simpler to build redstone contraptions up and down.

Relayer

A cheaper, Observer-like block that only works with redstone signals or pointed at redstone dust wires instead of block updates. Copies the signal with the same strength, without delay.

Crystal Display

A block with emissive textures that displays a number that indicates the redstone signal strength at its input.

Bellows

When powered will push air in front of it with frequency that is proportional to its redstone power. All the effects here described are affected by this:

  • When pushing air it will push entities that are in front of it away, up to a 5 blocks distance
  • Speeds up furnace-like blocks that are right next to it
  • Refreshes fire blocks in-front of it - fire blocks that are up to a 2 blocks distance will be kept alive indefinitely
  • Can be placed facing any direction
  • When stepped on, if not powered, it will compress
  • Can speed up copper aging if placed right next to one
  • If placed in front of a wet sponge that is in contact with a soap block they are able to blow bubbles!

Spring Launcher

Extends when powered to propel any entities towards that direction twice as fast as the typical Sticky Piston and Slime Block setup. Can only push entities. Entities standing on an extended Spring Launcher can jump slightly higher.

Turn Table

When powered, it changes the orientation of the block that it's facing. It can also rotate entities on top of it if facing upwards. Once powered it will initiate a rotation action which will take time depending on the signal strength it is receiving, and it will continue regardless if the block is powered or not - it's indicated by a red light on the block itself - and if given a short pulse it will only perform one rotation.

Rotation frequency (or speed for entities) depends on the redstone signal strength the block is receiving.

Toggling the block by right clicking will reverse the rotation direction.

Shuffles inventory content when rotating any inventory block over the horizontal axis.

Pulley Block

Has a single inventory slot which can accept any chain or rope like block and can't be powered by redstone. Instead, when a turn table rotates the block (providing it's connected to the right axis) it will start deploying or retracting the items it's holding in its inventory, depending if it's getting rotated clock-wise or counter clock-wise, and it will also rotate all the pulleys adjacent to it that are facing the same axis.

If a rope below it is retracted manually by shift clicking, the resulting rope item will get redirected in the pulley inventory.

Can also be rotated by using a Crank.

Pulleys can be chained together. This means that all chains and ropes being pulled/pushed by a pulley will have the chance to be accepted by a receiving pulley. When this happens they will also have the chance to be placed horizontally which is usually not possible. This effect has a 6 blocks range. Keep in mind that pulleys will always prioritize the down direction or a direction where a rope /chain is already present when unwinding

Just like ropes, pulling up or down chains and ropes with a pulley will also bring up and down the last block attached to the chain.

Clock Block

Visually displays the current in-game time. The Hour hand indicates the current in-game hour while the minute hand ticks every second in real life. Doesn't work in the Nether.

Its output can be read with a comparator which will give off a signal from 0 to 15 that is proportional to the in-game time which is from 0 to 24, and gives off a block update detectable by an observer each time an in-game hour passes.

Provides a way to have accurate time keeping in game, not obtainable otherwise as daylight sensors are rendered useless when it's raining.

Hourglass

Can be filled with any kind of sand, dust or powder or even slime and honey, and once filled the dust will slowly start falling downward with a time that depends on the material used.

Gives a comparator output that depends on the remaining time and can be useful for timed mechanisms.

Can be reset by either rotating it twice with a turn table or by shift clicking.

Sconce Lever

A mix between a sconce and a lever, interesting for people wanting to make secret entrances like in movies, that if unlit it will have its properties reversed.

Keys

Created by the player, that can assign them to Safes, Netherite Doors, Netherite Trapdoors and Lock Blocks. You can interact with them by having the correct key assigned to them in your inventory, not necessarily in your hand.

Lock Block

Emits a redstone pulse when unlocked with the correct key.