Plugin Installation - protospatial/NodeToCode GitHub Wiki
Plugin Setup → Plugin Installation
Use a Code Project
Regardless of whether you install via the launcher or manually, you'll want to make sure that the project you're installing the plugin to is a code project. If your project is not already a code project, then you can convert it to one by creating a C++ class via the Tools -> New C++ Class dialogue found in-editor.
Epic Launcher Installation
- Open the Epic Games Launcher
- Navigate to the Library tab
- Search for "Node to Code" in your library
- Click "Install to Engine" and select your Unreal Engine version
- Wait for the download and installation to complete
[!NOTE] Currently only Unreal Engine versions 5.3+ are supported
Manual Installation
If you are copying the plugin from your engine installation over to a project:
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Locate your Unreal Engine installation's Plugins directory:
<ue-install-path>/Engine/Plugins/Marketplace
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Copy the NodeToCode plugin folder into your project's Plugin directory (create it if it doesn't exist):
YourProject/Plugins/NodeToCode/ ├── NodeToCode.uplugin ├── Resources/ ├── Source/ ├── Docs/ └── Content/
Verifying Installation
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Launch your Unreal Engine project
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From the main menu, select Edit → Plugins
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Search for "Node to Code" in the plugins window
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Ensure the plugin is enabled (checkbox is checked)
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Restart the editor when prompted
Post-Installation Check
After restarting, verify that:
- The Node to Code button appears in Blueprint Editor toolbars
- The Node to Code category exists in Project Settings under the Plugins category
- No error messages appear in the Output Log related to the plugin