Opening the Editor - protospatial/NodeToCode GitHub Wiki

User Interface → Opening the Editor


The Node to Code Editor is a powerful, dockable window that provides a comprehensive interface for viewing and managing your Blueprint translations.

Opening Methods

There are several ways to access the Node to Code Editor:

  1. Automatic Opening
    • The editor window automatically appears when you trigger a translation
    • Focuses automatically to display new translation results
    • Maintains its last position and size
  2. Manual Opening
    • Click the Node to Code toolbar button
    • Select "Open Node to Code Editor" from the dropdown

[!NOTE] If you accidentally close the window, you can always reopen/re-focus it through the toolbar.

  1. Blueprint Editor Integration

    • Access via the Blueprint Editor toolbar
    • Available whenever a Blueprint is open
    • Remains accessible even when no translation is in progress

Window Management

The Node to Code Editor supports expected Unreal Engine dockable window management:

  1. Docking Behavior

    • Dock as a tab alongside other editor windows
    • Dock as a tab within editor windows
    • Float as a standalone window
  2. Size Constraints

    • Minimum size before deteriorated usability : 700 x 960 pixels
    • Fully resizable above minimum dimensions