Opening the Editor - protospatial/NodeToCode GitHub Wiki
User Interface → Opening the Editor
The Node to Code Editor is a powerful, dockable window that provides a comprehensive interface for viewing and managing your Blueprint translations.
Opening Methods
There are several ways to access the Node to Code Editor:
- Automatic Opening
- The editor window automatically appears when you trigger a translation
- Focuses automatically to display new translation results
- Maintains its last position and size
- Manual Opening
- Click the Node to Code toolbar button
- Select "Open Node to Code Editor" from the dropdown
[!NOTE] If you accidentally close the window, you can always reopen/re-focus it through the toolbar.
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Blueprint Editor Integration
- Access via the Blueprint Editor toolbar
- Available whenever a Blueprint is open
- Remains accessible even when no translation is in progress
Window Management
The Node to Code Editor supports expected Unreal Engine dockable window management:
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Docking Behavior
- Dock as a tab alongside other editor windows
- Dock as a tab within editor windows
- Float as a standalone window
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Size Constraints
- Minimum size before deteriorated usability : 700 x 960 pixels
- Fully resizable above minimum dimensions