Handling Large Graphs - protospatial/NodeToCode GitHub Wiki

Best Practices → Handling Large Graphs


Breaking Down Complex Blueprints

  1. Identify Natural Boundaries

    • Logical functional groups
    • Independent operations
    • Reusable sequences
    • Data processing stages
  2. Refactoring Strategies

    • Collapse distinctive functionality into dedicated functions where possible
    • Collapse repetitive execution flow patterns into macros
    • Collapse other functionality into a composite (collapsed) graph that may not work in a function or macro (eg. delays, custom events, etc.)

Translation Approaches

  1. Incremental Translation

    • Translate core functionality first
    • Add supporting systems gradually
    • Test each component individually
    • Integrate pieces systematically
  2. Partial Translation

    • Identify performance-critical paths
    • Translate compute-heavy sections
    • Keep simple logic in Blueprints
    • Balance maintenance needs

[!NOTE] Not everything needs to be in C++. It's likely fine to keep other less intensive systems in Blueprints if they don't benefit from translation. Unreal Insights is your friend!