Hextile UE Custom Shader HLSL - proceduralit/PI_Sandbox GitHub Wiki
Demo
Location
https://github.com/proceduralit/PI_Sandbox/tree/main/Content/Hextile
Hextile - UE Custom Shader - HLSL
Hextile is a method for avoiding repetition when tiling textures. The original code has been developed by mmikk and I just implemented it in the Unreal Engine by writing HLSL code in the UE's Custom node.
Original Code: https://github.com/mmikk/hextile-demo
Screenshots
Node Based
HLSL - v2
HLSL code has been separated into multiple custom nodes to make it easier to manage and investigate.
HLSL - v1