Hextile UE Custom Shader HLSL - proceduralit/PI_Sandbox GitHub Wiki

GIF

Demo

https://youtu.be/ut0e8VneEJE

Location

https://github.com/proceduralit/PI_Sandbox/tree/main/Content/Hextile

Hextile - UE Custom Shader - HLSL

Hextile is a method for avoiding repetition when tiling textures. The original code has been developed by mmikk and I just implemented it in the Unreal Engine by writing HLSL code in the UE's Custom node.

Original Code: https://github.com/mmikk/hextile-demo

Screenshots

Node Based

Material

HLSL - v2

HLSL code has been separated into multiple custom nodes to make it easier to manage and investigate. Material

HLSL - v1

Material Material