Debris Function GetAddonModels(EffectShader akEffectShader) global native
GetEffectShaderTotalCount
- Returns the total number of effect shaders present/present and active (on objects) within the loaded area.
int Function GetEffectShaderTotalCount(EffectShader akEffectShader, bool abActive) global native
Flags
Flag |
Value |
kNoMembraneShader |
0x00000001 |
kMembraneGreyscaleColor |
0x00000002 |
kMembraneGreyscaleAlpha |
0x00000004 |
kNoParticleShader |
0x00000008 |
kEdgeEffectInverse |
0x00000010 |
kAffectSkinOnly |
0x00000020 |
kIgnoreAlpha |
0x00000040 |
kProjectUV |
0x00000080 |
kIgnoreBaseGeometryAlpha |
0x00000100 |
kLighting |
0x00000200 |
kNoWeapons |
0x00000400 |
kParticleAnimated |
0x00008000 |
kParticleGreyscaleColor |
0x00010000 |
kParticleGreyscaleAlpha |
0x00020000 |
kUseBloodGeometry |
0x01000000 |
bool Function IsEffectShaderFlagSet(EffectShader akEffectShader, int aiFlag) global native
String Function GetMembraneFillTexture(EffectShader akEffectShader) global native
String Function GetMembraneHolesTexture(EffectShader akEffectShader) global native
GetMembranePaletteTexture
String Function GetMembranePaletteTexture(EffectShader akEffectShader) global native
float Function GetParticleFullCount(EffectShader akEffectShader) global native
GetParticlePaletteTexture
String Function GetParticlePaletteTexture(EffectShader akEffectShader) global native
String Function GetParticleShaderTexture(EffectShader akEffectShader) global native
GetParticlePersistentCount
float Function GetParticlePersistentCount(EffectShader akEffectShader) global native
Function ClearEffectShaderFlag(EffectShader akEffectShader, int aiFlag) global native
Function SetAddonModels(EffectShader akEffectShader, Debris akDebris) global native
Function SetEffectShaderFlag(EffectShader akEffectShader, int aiFlag) global native
Function SetMembraneColorKeyData(EffectShader akEffectShader, int aiColorKey, int[] aiRGB, float afAlpha, float afTime) global native
Function SetMembraneFillTexture(EffectShader akEffectShader, String asTextureName) global native
Function SetMembraneHolesTexture(EffectShader akEffectShader, String asTextureName) global native
SetMembranePaletteTexture
Function SetMembranePaletteTexture(EffectShader akEffectShader, String asTextureName) global native
Function SetParticleColorKeyData(EffectShader akEffectShader, int aiColorKey, int[] aiRGB, float afAlpha, float afTime) global native
Function SetParticleFullCount(EffectShader akEffectShader, float afParticleCount) global native
SetParticlePaletteTexture
Function SetParticlePaletteTexture(EffectShader akEffectShader, String asTextureName) global native
SetParticlePersistentCount
Function SetParticlePersistentCount(EffectShader akEffectShader, float afParticleCount) global native
Function SetParticleShaderTexture(EffectShader akEffectShader, String asTextureName) global native