Examples - powerof3/LightPlacer GitHub Wiki
- Add lights to vanilla embers
[
{
"models": [ "effects\\fxfirewithembers01_lite.nif", "effects\\fxfirewithembers02.nif" ],
"lights": [
{
"points": [ [ 0, 0, 0 ] ],
"data": {
"light": "LightCampFire01",
"radius": 256.0,
"fade": 1.2
}
}
]
},
{
"addonNodes": [ 68 ],
"lights": [
{
"whiteList": ["effects\\fxfirewithembers01_cheap.nif"],
"data": {
"light": "LightCampFire01",
"radius": 256.0,
"fade": 1.2
}
}
]
}
]
- Add window lights to the Blue Palace entrance
[
{
"models": [ "architecture\\solitude\\sbluepalaceentrance.nif" ],
"lightData": [
{
"points": [
[ -161.964, -151.957, 325.189 ],
[ -161.964, 152.03, 325.189 ],
[ -161.964, -152, 82.9129 ],
[ -161.964, 152, 82.9126 ],
[ 8.00105, -321.964, 314.924 ],
[ 8.0007, -321.964, 82.9127 ],
[ 8.00061, 321.964, 314.924 ],
[ 8.00061, 321.964, 82.9128 ]
],
"data": {
"light": "SolitudeInnWindowtDefault",
"radius": 64,
"fade": 2
}
},
{
"points": [ [ 490.335, -152.014, -208.954 ] ],
"data": {
"light": "SolitudeInnWindowtDefault",
"radius": 192,
"fade": 2.5
}
}
]
}
]
3.Add funky RGB light to all weapons with shock enchantments
[
{
"visualEffects": [ "EnchShockFXShader" ],
"lights": [
{
"points": [ [ 0.0, 0.0, 0.0 ] ],
"data": {
"light": "TestLightingViolet",
"fade": 4.0,
"radius": 128,
"colorController": {
"interpolation": "Linear",
"keys": [
{
"time": 0.0,
"color": [ 255, 0, 0 ]
},
{
"time": 3.0,
"color": [ 0, 255, 0 ]
},
{
"time": 6.0,
"color": [ 0, 0, 255 ]
},
{
"time": 9.0,
"color": [ 255, 0, 0 ]
}
]
}
}
}
]
}
]