Ingame Editor Intro - post-kerbin-mining-corporation/Waterfall GitHub Wiki

Waterfall bundles an ingame editor to edit effects and generate configs

Basics

Before editing a new effect, you have to set up a minimalist version of it in a config. See the guide here.

Once this is setup, go ingame, launch a ship with the engine involved, and click on the Waterfall icon on the toolbar. Note that it is highly recommended to do all editing on a vessel with only one copy of the engine you wish to edit

[IMAGE HERE]

Basic UI elements include several panes, described here

Controllers

[IMAGE HERE]

These are the controllers associated with the effects in question.

Effect Module List Pane

[IMAGE HERE]

This is the list of effect modules on the vessel that is currently active. For example, a multi-engine vessel with two ModuleWaterfallEffect entries will show two separate buttons, clicking each of them will load that module's Effects into the Effect List Pane

Effect List Pane

[IMAGE HERE]

This shows the list of effects associated with the effect module currently selected. This pane allows the bulk of the editing of the Effects.

Export Pane

Exporting Effects is a bit meh right now, but that's ok. Each button will do a type of export

  • Export All to Log: This will generate a set of EFFECT nodes for ALL the ModuleWaterfallEffect modules on the part and dump it to the KSP log.
  • Export Selected to Log: This will generate a set of EFFECT nodes for the selected ModuleWaterfallEffect module and dump it to the KSP log.
  • Export Selected to Clipboard: This will generate a set of EFFECT nodes for the selected ModuleWaterfallEffect module and put it on the system clipboard.