Resident Evil 1 file formats - pmandin/reevengi-tools GitHub Wiki
Resident Evil (PC version), even if it uses same files as the original Playstation game, has some different ones.
For the Sega Saturn version, some files have an extra 16 byte header.
| .BIN | Unknown |
| .BGZ | Background images (Gamecube version) |
| .BSS | Background and masks images (Playstation version) |
| .CPK | Movies (Saturn version, all concatenated in a single file) |
| .DAT | Unknown |
| .DOR | Door animation |
| .EMD | Enemy/player 3D model |
| .EMW | Player 3D model with weapon? |
| .ESP | Unknown |
| .ETM | Texture IMage, see .TIM |
| .HED | Unknown (Playstation version) |
| .HSB | Unknown (Playstation version) |
| .IVM | Texture IMage, see .TIM |
| .PAK | Background images (PC version) |
| .PIX | Raw 16 bits image |
| .PTC | Raw 24-bit image |
| .RDT | Room description |
| .RGB | Raw 24-bit image (Playstation version) |
| .STF | Unknown (Playstation version) |
| .STR | Movies (Playstation version) |
| .TIM | Texture IMage |
| .VB | waveform data format for ADPCM (Playstation version) |
| .TMD | 3D model |
| .XAS | CD-ROM XA audio stream (Playstation version) |