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Welcome to the papercrash wiki!

System Screen Design
Python Milestone 1
Python Milestone 2

The Vision

  • Brainstorm / Deep Dive "Military" path first.
  • Resource Granularity

Scale

  • Spacefaring
  • Expand to more systems!
  • Intra-system!
    • Planets, Moons, and Asteroids, oh my!

Resources

  • Minerals

    • Unobtanium
    • Vespene Gas
  • Emotions

    • Hope
    • Fear

Victory

  • Player picks Totem / Spirit Animal / Cultural Imperative
  • Above helps determine bonuses and "Victory Path"
    • Military, Economic, Cultural, Exploratory, Scientific

Interface

  • Why Tablets/phone/mobile?
  • Starmap navigation must be fun.

Command options

  • Traditional

    • Issue any number of commands to idle "units" (ships, planets, etc.)
    • Each command takes a variable number of turns to complete, and it executed sequentially.
  • Goal-based

  • Each unit attempts to automatically fulfill its "goals" to the best of its ability each turn.