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Welcome to the papercrash wiki!
System Screen Design
Python Milestone 1
Python Milestone 2
The Vision
- Brainstorm / Deep Dive "Military" path first.
- Resource Granularity
Scale
- Spacefaring
- Expand to more systems!
- Intra-system!
- Planets, Moons, and Asteroids, oh my!
Resources
-
Minerals
- Unobtanium
- Vespene Gas
-
Emotions
- Hope
- Fear
Victory
- Player picks Totem / Spirit Animal / Cultural Imperative
- Above helps determine bonuses and "Victory Path"
- Military, Economic, Cultural, Exploratory, Scientific
Interface
- Why Tablets/phone/mobile?
- Starmap navigation must be fun.
Command options
-
Traditional
- Issue any number of commands to idle "units" (ships, planets, etc.)
- Each command takes a variable number of turns to complete, and it executed sequentially.
-
Goal-based
-
Each unit attempts to automatically fulfill its "goals" to the best of its ability each turn.