Home - pixeltris/USharp GitHub Wiki
- Plugin setup
- Exposing C# defined types to UE4
- Actors and components
- Binding input
- Coroutines
- Latent actions
- Static game variables
- Code reflection (dynamically access Blueprint types)
- Generating wrappers for C++ game code and plugins
- Debugging
USharp not quite what you're after? Check out some of the other scripting plugins for UE4