T_MSCLoader_SaveLoad - piotrulos/MSCModLoader GitHub Wiki
Save and Load Class for gameobject and custom class
Namespace: MSCLoader
Assembly: MSCLoader (in MSCLoader.dll) Version: 1.3.1.346
C#
public class SaveLoad
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Inheritance | Object → SaveLoad |
DeleteValue | Delete value from Mods.txt (if exists) |
DeserializeClass(T) | Deserialize custom class from Unified save system |
DeserializeSaveFile(T) | Deserialize custom save class to custom file (see example) |
ReadValue(T) | Read saved value |
ReadValueAs2DArray(T) | Read saved value as 2D Array |
ReadValueAsArray(T) | Read saved value as Array |
ReadValueAsDictionary(TKey, TValue) | Read saved value as Dictionary |
ReadValueAsHashSet(T) | Read saved value as HashSet |
ReadValueAsList(T) | Read saved value as List |
ReadValueAsQueue(T) | Read saved value as Queue |
ReadValueAsStack(T) | Read saved value as Stack |
SerializeClass(T) | Serialize custom class under custom ID in Unified save system |
SerializeSaveFile(T) | Serialize custom save class to custom file (see example) Call Only in OnSave() |
ValueExists | Check if saved value exists in save file. |
WriteValue(T)(Mod, String, T) | Write value to save file |
WriteValue(T)(Mod, String, T[]) | Write array to save file |
WriteValue(T)(Mod, String, T[,]) | Write 2D array to save file |
WriteValue(T)(Mod, String, HashSet(T)) | Write HashSet to save file |
WriteValue(T)(Mod, String, List(T)) | Write List to save file |
WriteValue(T)(Mod, String, Queue(T)) | Write Queue to save file |
WriteValue(T)(Mod, String, Stack(T)) | Write Stack to save file |
WriteValue(TKey, TValue)(Mod, String, Dictionary(TKey, TValue)) | Write Dictionary to save file |