SCRUM - pf5054o/Ar-Glasses GitHub Wiki

Sprint: 1

Dates: 18/01/19 - 25/01/19

Scrum Master: Pedro Simplicio

Tasks set for Sprint:

1) Environment

  • a) Models
  • i) 3 Rooms
  • (1) Show Room
  • (a) Podium
  • (b) Monitors for physical features animation
  • (c) Additional finishing touches
  • (2) Navigation
  • (a) Buildings
  • (b) Additional finishing touches
  • (3) 3D Model Room
  • (a) Desk
  • (b) Shelves
  • (c) Monitor
  • (d) Chair
  • b) Textures
  • i) 3 Rooms
  • (1) Show Room
  • (2) Navigation
  • (3) 3D Model Room

Character Controller (FPS controller(for prototyping) and SteamVR)> Pedro Simplicio

Sprint Review:

Unity scene created with colaboration mode enabled, basic character and movement scripts (PEDRO). 3D Objects made in 3DS Max created and added to the scene (JACK). Script to rotate and scale a Cylinder created (PEDRO).


Sprint: 2

Dates: 01/02/19 - 08/02/19

Scrum Master: Jack Ling

Tasks set for Sprint:

    1. Environment
  • a) Models

  • i) 3 Rooms

  • (1) Show Room – JACK LING

  • (a) Additional finishing touches

  • (2) Navigation – JACK LING

  • (a) Additional finishing touches

  • (3) Office

  • (a) Block Layout

  • b) Textures - EJAY

  • i) 3 Rooms

  • (1) Show Room

  • (2) Navigation

    1. Create Short Animations for the ShowRoom – FREYNER
    1. Tweak 3D model manipulation Script - PEDRO
    1. Compile models and scripts into one unity scene

Sprint Review

Showroom – Animation Monitor created and positioned in scene, temporary glasses and title text added. Animation Monitor trigger scripted to be set active when hit by the raycast emitted forward from the main camera (JACK). Navigation – Buildings and road laid out (JACK), navigation markers scripting completed (PEDRO) 3D model manipulation complete for mouse and keyboard control, needs to be adapted for VR in following sprint (PEDRO) Short Animation – created (FREYNER) added to scene and attached to animation monitor (JACK) Textures – created for two buildings, rest need to be completed in following sprint (EJAY) Compiling of all accessible features into one scene, and assigning of all necessary script components in Unity inspector (JACK and PEDRO)