Mechanic Protoypes - pf5054o/Ar-Glasses GitHub Wiki

Below is an example of how the individual features of the glasses will be demonstrated within the initial "Show Floor" style room. The blue line in both images shows the ray cast line, this then triggers over certain parts of the object, which enables a UI element explaining the feature. In the final product this will be a more in depth example, most likely from a short animation.

Ray Cast Prototype example. No Ray Cast hit

Created by Jack Ling


Ray Cast Prototype example. Ray Cast Hit

Created by Jack Ling


Below is an example of the use of text to better identify UI elements. Eventually this will be replaced with intuitive icons such as a map for navigation and a 3D cube design for 3D modelling.

Use of text to Identify UI elements

Created by Jack Ling


Below is an example of the use of a hover feature on the UI to change the objects material and provide a clear indication to the user of the object they can interact with. Example 1 of UI Hover Feature

Created by Jack Ling


Example 2 of UI Hover Feature

Created by Jack Ling


The image below shows how the navigation system will potentially look like. After the user chooses where they want to go and letting the system know, a path like this will appear on the AR Glasses UI. Navigation Path

Created by Pedro Simplicio