0.1.0‐snapshot‐1 - petrolpark/Destroy GitHub Wiki

Additions (in rough order of how exciting they are)

  • Separating Potions with the Centrifuge
  • Milk and Apple Juice Cartons
  • Certain non-Mixture fluids can be pumped into Vats and automatically converted to Mixtures
  • Carbon Fiber, new Plastics, Nether Crocoite, Chromium, Lead, Inox and Borosilicate Glass
  • Flame Retardants
  • New PPE
  • Mechanical Sieve
  • Biome-dependent processing recipes
  • Catalytic Converter
  • Beaker, Round-Bottomed Flask, Test Tube Rack and Measuring Cylinder
  • Tree Tapping
  • Element Blocks
  • Stampers and the Blank Music Disc
  • Glassblowing
  • Custom Explosive Mixes
  • Creatine
  • Seismograph and oil prospecting minigame
  • Redstone Programmer
  • Trypolithography (Circuit Boards, Circuit Masks and Keypunches)

Chemistry Additions

  • Wolff-Kishner reduction
  • Alcohol dehydration
  • Plenty of electrophilic additions
  • Nitro group hydrogenation
  • Phosgene and isocyanates
  • Toluene nitration is split into two steps
  • Alkynes
  • Organoboron reactions

Removals

  • Magic Oxidant and Magic Reductant
  • ANFO, Cordite, Nitrocellulose and Picric Acid Blocks
  • Coaxial Cogwheel, Double Cardan Shaft, Differential, Planetary Gearset (ported to Petrol's Parts)

Compatibility

  • Create: The Factory Must Grow
    • TFMG Distillation recipes can be done in Destroy's Distillation towers
  • Create: Big Cannons
    • Mixtures in Fluid Shells will pollute and contaminate as if they came out of a pipe
    • Mixed Charges and Mixed Shells
    • Each mod's Gas Masks are interchangeable
  • Curios
    • Lab Goggles and others can be put in the head slot and will work as Engineers' Goggles and PPE
    • Badges can be worn in a new Curios slot
  • Fluids can now be tagged as pollutants and coolants

Tweaks

  • Acid dissociation is now 1st order w.r.t. water
  • You can now see gases in Vats
  • Using a Creative Blaze Cake on a Refrigerstrayter will cause it to cool indefinitely
  • Mercury is tagged as acutely toxic
  • Methanol is tagged as a solvent
  • Sped up Andrussow Process (1000kJ is quite a high activation energy)
  • Sped up chlorine production
  • Centrifugation is more rigorous
  • Preexponential factors have dynamic units in JEI
  • Destroy's TNT and vanilla's "TNT" have been separated
  • Charge is now specific to Atoms and is not a single value for the whole Molecule
  • Made it easier to get Rhodium from Mashed Potato, and it is guaranteed the first time
  • Discovering oil awards experience
  • Vat thermometers and barometers now output a configurable Redstone signal
  • Species can have concentrations listed in millimolar or micromolar, so they don't show as "0.0M"
  • Particles show whenever a crop fails to grow due to Pollution
  • Alcohol and Baby Blue can be individually disabled
  • Some types of Pollution are now local to chunks rather than the whole world
  • Vats work with the Threshold Switch
  • Revised Vat Ponders
  • More Advancements
  • Butter no longer requires cooling
  • Changed volume conversion from 1L = 1B to 1L = 1mB
  • Many more things are configurable
  • Vats can be moved by contraptions as one body
  • Certain Blocks will now show Lab Goggles rather than Engineer's Goggles in the Goggle overlay
  • Datapack support for Vat materials
  • Rate constants for water self-ionisation fixed so water has pH ~7 at RTP

Bug Fixes

  • Deconstructed Vats flushing as though they still had vents
  • Z-fighting with Vat vents
  • Deepslate Nickel Ore being tagged as a fluorite ore instead of nickel
  • Rendering bugs with Aging Barrels
  • Pick block working incorrectly
  • Doubling of Differential model in its Ponder
  • Text not appearing in JEI if multiple reactions are being shown on screen
  • Picric Acid Tablet recipe taking sodium ions
  • Decomposition of chlorodifluoromethane producing hydrofluoric acid
  • Using a Creative Blaze Burner causing it to render wrong, and cool
  • Occasional crash when using Test Tube
  • Centrifuge producing impossible concentrations of fluids
  • Advancements not being awarded
  • Reverse reactions not showing up in JEI
  • Pipes not connecting to new Vats until updated
  • Mixtures pumped out of pipes not hurting entities
  • Pumpjacks rendering wrong and not rotating on contraptions
  • Odd Aging Barrel behaviour
  • Test Tube rendering issues
  • Block colour changes from Smog pollution needing a reload to appear
  • Crash working out what colour rain should be
  • Duplication of iodine and other reaction results in Vats
  • Crash when hovering an item in the latest JEI version
  • Water not changing color with Smog level changes
  • Commands not having the correct permission level
  • Using a Syringe on a Mob in Creative consumes the Item
  • Breeding cooldown reduction of Baby Blue not working
  • Incorrect densities of Chlorine, R-22, Hydrogen Fluoride and Carbon Dioxide
  • Adding items to Vats not disturbing the equilibrium