Katsuki_Ohto - peregrineshahin/ChessProgrammingWiki GitHub Wiki
title: Katsuki Ohto
Katsuki Ohto [1] Katsuki Ohto, a Japanese computer scientist affiliated with the University of Tokyo [2]. As computer game and AI researcher and programmer, he is involved in the development of many game playing programs in the domains of Go, Block Go, Shogi, Dots and Boxes, Trax, Puyo Puyo and Curling simulation.
Selected Publications
- Katsuki Ohto, Tetsuro Tanaka (2016). Application of Monte Carlo Tree Search to Curling AI. 21st Game Programming Workshop
- Katsuki Ohto, Tetsuro Tanaka (2017). A Curling Agent Based on the Monte-Carlo Tree Search Considering the Similarity of the Best Action among Similar States. Advances in Computer Games 15
External Links
- Katsuki Ohto LinkedIn
- Ohtoโs profile (Japanese)
- computer-go.info - Details of Programmer: Katsuki Ohto
- Katsuki Ohto (YuriCat) - Libraries.io
- YuriCat (Katsuki Ohto) ยท GitHub
GitHub - YuriCat/AyumuCurling: Curling Program Ayumu GitHub - YuriCat/JulieGo: Go Program