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title: Gunnar Andersson

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Gunnar Andersson,

a Swedish computer scientist and mathematician, Ph.D. from Royal Institute of Technology in 2000 under Viggo Kann on the topic of approximation algorithms for optimization versions of NP-complete decision problems [1] . As Othello programmer, Gunnar Andersson is primary author of the strong Othello program Zebra [2] and its Windows freeware incarnation WZebra [3], already incorporating advanced bitboard techniques like Kogge-Stone Algorithm. An older 2003 MMX implementation of Dumb7Fill in inline assembly was used to determine mobility [4], while the implementation by co-author Toshihiko Okuhara in Zebra looks parallel prefixed [5].

Selected Publications

[6] [7]

1995 ...

2000 ...

External Links

References

  1. ↑ Gunnar Andersson (2000). Some New Randomized Approximation Algorithms. Ph.D. thesis, Department of Numerical Analysis and Computer Science, Royal Institute of Technology, pdf
  2. ↑ Zebra
  3. ↑ Download WZebra
  4. ↑ bitboard mobility Copyright (c) 2003, Gunnar Andersson
  5. ↑ bitbmob.c in zebra.tar.gz
  6. ↑ Gunnar Andersson, Research
  7. ↑ dblp: Gunnar Andersson

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