Textures - percivalalb/DoggyTalents GitHub Wiki

To add a new texture for your dog...

These instructions apply to the the latest versions for Minecraft 1.15 through 1.17

  1. Create a resource pack. For more detailed instruction on resource packs please refer to https://minecraft.fandom.com/wiki/Tutorials/Creating_a_data_pack
  2. Create or download a dog texture. Example: GIMP
  3. Place the texture in assets/${namespace}/textures/entity/dog/custom under any valid resource pack file name and where ${namespace} is any string e.g doggytalents

Example:

  • Create a folder DoggyTalentsTextureExample in .minecraft/resourcepack
  • Inside the new folder create a pack.mcmeta file with contents:
{
  "pack": {
    "pack_format": 7,
    "description": "Additional Doggy Talents Textures Example"
  }
}
  • Create the folders assets/doggytalents/textures/entity/dog/custom
  • Copy the dog texture (a 64x32 png image) into the deepest folder under any name. Note that the base doggytalents textures use the filenames doggytex0.png through doggytex20.png, using any of these names will override the base textures
  • Launch minecraft and select the resourcepack in the options menu

So the file structure of a basic resource pack should look like:

|-- assets
|   |-- doggytalents
|   |   |-- texture
|   |   |   |-- entity
|   |   |   |   |-- dog
|   |   |   |   |   |-- custom
|   |   |   |   |   |   |-- my_texture.png
|-- pack.mcinfo