Version 10 (6.6.6) Full Changelog - payday-restoration/restoration-mod GitHub Wiki

Heists

  • Fixed issues with the Heat Street skirmish map.
  • Reduced the spawn cap on Goat Sim 1.
  • Removed Captain Spring from Golden Grin Casino
    • He often moved too slow through the level, because of the sheer scale of it.
  • Reintroduced the failsafe to the panic room roof objective, and increased the minimum enemies required to block it up to 10 from 8.

Visuals and Audio

  • Updated the zombie faction to better cover new units, and generally look spooky.
  • Menus now use a spooky environment, for Halloween.
    • This can be disabled using the holiday effects option.
  • Zombie LPFs have unique audio.
  • Added a replacer for the 'default environment' used on many launch heists.
    • Launch heists should generally look a bit nicer when this is active.
  • Enemies will comment about carried deployables.
  • Improved the visual effect for Armor Piercing and Slowing attacks.
  • Added PD:TH Halloween Masks

Enemies

  • Added the Headless Bulldozer captain.
    • He appears on Prison Nightmare, but replaces Spring during October.
    • We aren't going to say what he does just yet, but be very afraid.
  • Adjusted Winters' tactics to be slightly more aggressive.
  • Increased Gangster base health to 40 from 20.
  • Cloaker kicks and Taser shocks no longer ignore damage reduction and deflection. Damage increased to compensate.
  • Captain Autumns' and Titan Tasers' special melee attacks can now be parried.
  • Captain Autumn no longer resists explosive damage.
  • Reduced damage of skull dozers on lower difficulties.

Skills

  • MG Handling Basic
    • Now only applies to SMGs and LMGs.
      • After much discussion, we've decided to split SMG and AR skills to help differentiate them.
      • Generally, Rifles are more precision focused than SMGs. Offering benefits for careful headshots over raw sustained fire.
  • MG Specialist
    • Now only applies to SMGs and LMGs.
  • Body Expertise
    • Basic now only applies to SMGs and LMGs.
    • Ace now applies to ALL automatic weapons.
      • Previously this skill could work with all automatic weapons except shotguns, which was rather arbitrary.
  • Fully Loaded Ace
    • Ammo pickup increase reduced to 50% from 60%.
      • Aiming to slightly increase ammo tension.
  • Sharpshooter Ace
    • Duration increased to 10 seconds.
      • It was a bit too finnicky to bother using with fully automatic weapons before.
  • Killmer Basic
    • Now grants 5 accuracy to all rifles, regardless of fire mode; but no longer applies to SMGs.
  • Ammo Efficiency
    • Duration increased to 8 seconds, from 6.
      • The timing of Ammo Efficiency basic with slow firing sniper rifles was often a bit too strict.
    • Ammo gain reduced to 3% from 3.5%.
    • Now tracks decimal values of bullets, and adds them once it overflows to an integer value.
      • This means that there's no longer breakpoints where going from x to y total ammo nets you an extra bullet from the skill. Instead, it smoothly increases.
    • Now works with all rifles, regardless of fire mode; but no longer applies to SMGs.
  • Aggressive Reload
    • Duration is now 10 seconds, from 6/12 seconds.
    • Ace now allows for rifles to trigger it regardless of fire mode.
    • Can no longer be triggered by SMGs.
  • Sneaky Bastard Ace
    • Healing increased to 6% from 4%.
    • Now only procs once every time your armor breaks.
      • The previous number changes had the opposite effect from what was intended- making the skill mostly useful against sustained harassment; but underwhelming to intentionally proc.
      • This also removes its near gamebreaking synergy with Stoic entirely.
  • Unseen Strike
    • Basic now lasts until you take damage, rather than for 3 seconds.
    • Ace now lasts for 4 seconds after taking damage, rather than for 6 seconds after not taking damage for 3.
      • This should make the skill considerably less clunky to use.
  • Running From Death Ace
    • New functionality- You gain a 20% damage reduction for 10 seconds after reviving. Your weapons are instantly reloaded after reviving.
      • This better supports the skill's role of preventing you from immediately going down after being revived than the old effect.

Perk Decks

  • Stoic
    • Healing when delayed damage is removed reduced to 300% of delayed damage from 400%.
    • Stoic was rather overtuned previously.
  • Sicario
    • Enemy accuracy debuff increased to 75% from 50%.
    • Dodge meter gain per second for standing inside of your own smoke bomb increased to 40% from 35%.
      • Sicario was in an iffy spot before, and the changes to Sneaky Bastard Ace hit it very hard. This should help keep it in a good place.

Weapons

  • Gun handling adjustments.
    • Guns now have more distinct recoil.
      • Some guns will pull to one side over another, or will have more horizontal recoil over vertical recoil.
        • However, kick values between guns are still normalized to about the same average.
      • Crouching now has a smaller recoil reduction than aiming down sights.
      • Recoil no longer stops occurring once a certain amount has accumulated in one burst.
    • Stability now has a greater effect on recoil.
    • Minor tweaks to weapon spread to be more consistent between stances.
    • These changes are aimed at making guns feel more distinct from one-another.
  • Added the Headless Bulldozer's Sword
    • It is a greatsword-esque melee weapon with reduced concealment and knockdown; along with a very long charge time.
    • But fully charged attacks spread panic.
      • Forge your nightmares into the skulls of your enemies!
  • Empty Palm Kata
    • Damage reduced to 10(20) from 20(31).
    • Charge time increased to 1 second from 0.5 seconds.
    • Now deals 120 damage when parrying.
      • This damage is influenced by other skills that boost melee damage.
  • Lucille Baseball Bat
    • Knockdown reduced to 158(364) from 203(455).
    • Charge time increased to 2.3 seconds from 2.1 seconds.
    • Now deals 120 bleed damage over 3 seconds.
  • Ammo pickup reduced overall by around 7.5%.
    • Aiming to slightly increase ammo tension.
  • Updated Vanilla Mod Pack 2 support.
    • Reduced Reinbeck Auto concealment to 21 from 23.
    • Fixed Reinbeck Auto reload timer displaying incorrectly.
    • Added newly added attachments.
  • Added support for the Derringer custom weapon.
    • It acts as a more concealable sidegrade to the Peacemaker.
  • Added support for the XM25 Handheld Grenade Launcher custom weapon.
    • Treading the line between a shotgun and grenade launcher, the XM25 offers either an extremely high damage buckshot round or a multi-pellet explosive shot that can clear squishier enemies and shields over a wide area.

Localization

  • Added over 100 Restoration Mod specific loading screen tips. Replacing the vanilla ones.
  • Changed localization for a number of heist locales to be more accurate.
  • Added killfeed support for a number of unique murky enemy variants.
  • Simplified a number of weapon related skill descriptions.
  • Removed weapon description highlights.

Misc Fixes and Improvements

  • Fixed a menumanager crash that could rarely occur during heists.
  • Fixed a crash that sometimes occurred when Tasers attempted to shock a player.
  • Fixed the Noise Range stat being inconsistently green vs red when modding weapons.
  • Fixed crashes when using enemy spawn mutators or playing Crime Spree.
  • Fixed an issue where the hud element for Stoic's delayed damage would flicker in and out.
  • Fixed an issue where Scavenger Ace and The Professional Ace would sometimes not work for clients.
  • Fixed network tweaks not loading properly.
  • Cops can no longer pick up goats.
  • Fixed 48 damage autogenerated LMGs having the wrong total ammo.
  • Removed screen shake recoil effect from Toy Weapon pack guns.
  • Fixed missing localization for other players repairing sentries.
  • Fixed the Supersize Me kit on the Bootleg granting 125% increased ammo pickup instead of 50% increased ammo pickup.
  • Healing no longer applies when downed.
  • Potentially fixed crash related to bows.
  • Added workaround to avoid crashes with custom weapons with incorrectly configured sound prefixes.
  • Fixed akimbo Igor pistols having the wrong magazine size.
  • Suspicion caps increased for Deathwish and Death Sentence.
    • This should add a little more consistently to stealth play.