Interface - particlequest/ParticleQuest GitHub Wiki
interface
- look and feel of the surrounding page, health, status, scroll popups, etc.
- key-based movement - improve buggy behaviour
- savegame hash
NPCs
- graphics
- extended scripts, triggers
map
- underlying basemap and layers (tiled editor)
- generating the map, creating collisions, checkpoints, etc.
- world objects - different layers - art!!
animations
- documenting how to create new animations
- where/how are the json files in client/spirtes created? where do the coordinates come from if not manually?