Unity Checklist - paradroid001/SmashGuardsGame GitHub Wiki
Unity Checklist
This page details some steps to go through when doing a build for Unity. Blah blah.
Scene Lighting
When lighting the scene, make sure all lights are in a parent 'empty' game object. Then in the Lighting window, check the following settings:
- Global Illumination: Mixed
- Ambient Occlusion: Off
- Lightsource: Skybox
- Bounces: 1
Note that the Unity best practices for lighting mention emissives:
Emissives essentially do not use the lighting engine when calculating the result colour of a pixel. Be careful not to ruin the aesthetic of your scene by overdoing your emission, as you will not have any control of them once the scene is running.
See the Aesthetics page for more details. See the Story Page
Textures
Textures should have their asset settings adjusted so that they are not creating bloat in the build. Specifically:
- Maximum image size is 1024x1024
- Bilinear filter used
- Mipmap generation should be enabled.