requirements specification - overlord-supreme/checkers GitHub Wiki
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DUE:
2020-10-19
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POINTS:
100
- Wikipedia: Functional Requirement
- These test Behavior of a system
- Example: All Toast is Butter-Side Up
- This affects Systems Design, but does not care about how it is done
- Wikipedia: Non-Functional Requirement
- These test Performance of a system
- Example: All Toast is Delivered in 1000 ms
- This affects Systems Architecture, but does not care about the intended purpose
- (39 pages, taken from a senior project called "Remote Raiders")
- (1 page)
- Name of Project
- Text: "Requirements Specification"
- List of Group Members
- Faculty Advisor
- Project Stakeholder
- (1 page)
- Table of Name, Date, Reason for Change, and Revision Number
Name Date Reason Revision Jeremy Bennett 2015-07-11 First Draft and Outline 0.9
- (2 pages)
- (Goes 3 layers of indentation deep, is hyperlinked to following sections)
- (1 page)
- lists purpose, scope, and overview
- (5 pages)
- lists perspective, functions, target audience, assumptions/dependencies, and prioritization
- Perspective: Briefly describe what the product is
- Functions: Brief technical capabilities of product
- Audience: Who this is intended for
- Assumptions/Dependencies: Everything this project relies on just working and the tradeoffs therein
- Prioritization: Describes how the rest of the document is described
- (not a page, but relevant)
- This is how all of the following pages are written
R4.1.1
Players should be assigned objectives at the beginning of the game. Priority 1R4.1.2
Players should be able to complete objectives by performing various actions. Priority 1R4.1.3
Players should receive new objectives when older objectives are completed. Priority 2R4.1.4
Players will receive points when older objectives are completed. Priority 2
- (14 pages)
- Lists each Element
- Breaks Elements into Rules
- Each Rule has
- ID Hash (Inherited from Element)
- Priority: how important this rule is
- Description (one sentence
- Uses tables, diagrams
- These are mostly gameplay related, and describe relationships between players, enemies, and the game
- (3 pages)
- same pattern as Functional Requirements, but less detailed
- mostly performance related (Operating System, Networking, Game Engine, Accessibility)
- (8 pages)
- Mock-ups of the Interface, checklist of all required items
- covers each screen, includes state diagrams for navigating between screens
- (4 pages)
- since this is a game, this covers every in-game action a player can take
- written like this
The game ends after 5 minutes have passed from entering the Main Game Screen on Server. Then the game enters the Round End Screen on the screen. After 1 minutes have passed from entering the Round End Screen the game will start a new instance of the Main Game Screen. All players still connected to the server will be placed in new game instance with new avatars.
Game timer ends
Players wait a few moments
The new instance of the Main Game Screen will have representations of all connected players and newly spawned items.
- (1 page)
- covers any used terms
- (1 page)
- Not well used, but where citations go