━ APIs
━ sound.getPriority() (Client)
@Objective: Retrieves sound's priority.
local int: result = sound.getPriority(
userdata: sound*
)
━ sound.getLoopCount() (Client)
@Objective: Retrieves sound's loop count.
local int: result = sound.getLoopCount(
userdata: sound*
)
━ sound.getLoopPoint() (Client)
@Objective: Retrieves sound's loop point.
local int: startTick, int: endTick = sound.getLoopPoint(
userdata: sound*
)
━ sound.getPitch() (Client)
@Objective: Retrieves sound's pitch.
local float: result = sound.getPitch(
userdata: sound*
)
━ sound.getFrequency() (Client)
@Objective: Retrieves sound's frequency.
local float: result = sound.getFrequency(
userdata: sound*
)
━ sound.getVolume() (Client)
@Objective: Retrieves sound's volume.
local float: result = sound.getVolume(
userdata: sound*
)
━ sound.getAudibility() (Client)
@Objective: Retrieves sound's audibility.
local float: result = sound.getAudibility(
userdata: sound*
)
━ sound.getPosition() (Client)
@Objective: Retrieves sound's playback position.
local int: positionTick = sound.getPosition(
userdata: sound*
)
━ sound.getMixMatrix() (Client)
@Objective: Retrieves sound's mix matrix.
local table: matrix = sound.getMixMatrix(
userdata: sound*
)
--Note: matrix table is a 2D array of any size consisting float values
matrix: {
{0, 0, 0, 0, ...},
{0, 0, 0, 0, ...},
{0, 0, 0, 0, ...},
...
}
━ sound.get3DAttributes() (Client)
@Objective: Retrieves sound's 3D attributes.
local table: position, table: velocity = sound.get3DAttributes(
userdata: sound*
)
--Note: position table's format is as depicted below:
position: {
float: x = 0,
float: y = 0,
float: z = 0
}
--Note: velocity table's format is as depicted below:
velocity: {
float: x = 0,
float: y = 0,
float: z = 0
}
━ sound.get3DConeSettings() (Client)
@Objective: Retrieves sound's 3D cone settings.
local table: setting = sound.get3DConeSettings(
userdata: sound*
)
--Note: setting table's format is as depicted below:
setting: {
float: insideAngle = 0,
float: outsideAngle = 0,
float: outsideVolume = 0
}
━ sound.get3DConeOrientation() (Client)
@Objective: Retrieves sound's 3D cone orientation.
local table: orientation = sound.get3DConeOrientation(
userdata: sound*
)
--Note: orientation table's format is as depicted below:
orientation: {
float: x = 0,
float: y = 0,
float: z = 0
}
━ sound.get3DDistanceFilter() (Client)
@Objective: Retrieves sound's 3D distance filter.
local bool: isEnabled, table: filter = sound.get3DDistanceFilter(
userdata: sound*
)
--Note: filter table's format is as depicted below:
filter: {
float: customLevel = 0,
float: centerFrequency = 0
}
━ sound.get3DDopplerLevel() (Client)
@Objective: Retrieves sound's 3D doppler level.
local float: result = sound.get3DDopplerLevel(
userdata: sound*
)
━ sound.get3DLevel() (Client)
@Objective: Retrieves sound's 3D level.
local float: result = sound.get3DLevel(
userdata: sound*
)
━ sound.get3DRange() (Client)
@Objective: Retrieves sound's 3D range.
local float: minDistance, float: maxDistance = sound.get3DRange(
userdata: sound*
)
━ sound.get3DOcclusion() (Client)
@Objective: Retrieves sound's 3D occlusion.
local table: occlusion = sound.get3DOcclusion(
userdata: sound*
)
--Note: occlusion table's format is as depicted below:
occlusion: {
float: directOcclusion = 0,
float: reverbOcclusion = 0
}
━ sound.get3DSpread() (Client)
@Objective: Retrieves sound's 3D spread.
local float: result = sound.get3DSpread(
userdata: sound*
)