Sandbox: Lua: Math - ov-studio/Vital.sandbox GitHub Wiki
━ What's the Objective?
Lua provides built in math
module by default, however it lacks certain special vendors & classes that are essentially required for most of the generic cases such as Quat
, Matrix
etc; thus, the extension!
━ Modules
━ APIs
ℹ️ Note:
Our extensions are written with backwards compatibility in mind; Expect your previous code to work as usual! However we recommend upgrading to newer syntax.
━ math.round() (Shared)
@Objective: Rounds a floating point value by specified decimals.
local float: result = math.round(
float: value,
int: decimals --(Optional) By default its 0 if left unspecified
)
━ math.percent() (Shared)
@Objective: Retrieves specified percentage of the value.
local float: result = math.percent(
float: value,
float: percent
)
━ math.findDistance2D() (Shared)
@Objective: Retrieves distance b/w two 2D-Points.
local float: result = math.findDistance2D(
float: x1,
float: y1,
float: x2,
float: y2
)
━ math.findDistance3D() (Shared)
@Objective: Retrieves distance b/w two 3D-Points.
local float: result = math.findDistance3D(
float: x1,
float: y1,
float: z1
float: x2,
float: y2,
float: z2
)
━ math.findRotation2D() (Shared)
@Objective: Generates nearest possible rotation b/w two 2D-Points.
local float: result = math.findRotation2D(
float: x1,
float: y1,
float: x2,
float: y2
)
━ math.findPointByRotation2D() (Shared)
@Objective: Generates new coords of an existing 2D-Point after rotating it by specified distance & rotation angle.
local float: result = math.findPointByRotation2D(
float: x,
float: y,
float: distance,
float: rotation
)