SkinnedMeshRenderer - ousttrue/UniGLTF GitHub Wiki
{
"nodes": [
{
"name": "skinning",
"mesh": 0,
"skin": 0,
}
],
"meshes":[
{
}
],
"skins":[
{
"inverseBindMatrices": 12,
"joints": [1, 2, 3 ...]
}
],
}
SkinnedMeshRenderer.rootBone
This may not used as skinning root.
- Used as BoundingBox center. Relative to
Update When Offscreencheckbox - Used as skin bone for bones without weight