Tools - ousnius/BodySlide-and-Outfit-Studio GitHub Wiki
Transform Tool (F)
The transform tool allows you to move, rotate and scale meshes in all 3 dimensions. Drag the arrows to move, the circles to rotate and the cubes to scale the selected shapes.
Vertex Selection (Q)
This mode, like the mask brush, allows you to select and deselect single vertices. Drag the mouse over vertices to unmask/select them and hold down the CTRL key to mask/unselect them.
Mesh Editing
Collapse Vertex
This tool allows you to click on a mesh vertex to delete. The vertex must have no more than three connections to other vertices. If it has exactly three connections, a triangle is added connecting them, so no hole is created.
Before
After
Before
After
Flip Edge
This tool allows you to click on a mesh edge to flip. The edge must not be on the boundary of the surface or on a weld. The two triangles to either side of the edge are replaced with two new triangles such that the opposite pair of vertices is connected.
Before
After
Split Edge
This tool allows you to click on a mesh edge to split in two with a new vertex. Neighboring triangles are also split in two. The new vertex will be at the midpoint of the edge, adjusted for surface curvature.
Before
After
Before
After