Tools - ousnius/BodySlide-and-Outfit-Studio GitHub Wiki

Transform Tool Transform Tool (F)

The transform tool allows you to move, rotate and scale meshes in all 3 dimensions. Drag the arrows to move, the circles to rotate and the cubes to scale the selected shapes.

Transform Tool

Move Vertex

The move vertex tool lets you drag a single vertex directly in the viewport.

It works with the tool options shown on the toolbar:

  • Merge Vertex snaps to a nearby vertex on the same mesh and fills any gap.
  • Weld Vertex snaps to a nearby vertex while keeping separate UV coordinates.
  • Edge Slide slides the selected vertex along a connected edge.
  • Restrict To Surface, Restrict To Plane, and Restrict To Normal limit how the dragged vertex can move.

When using Merge Vertex or Weld Vertex, Outfit Studio warns you if the selected points are not on a mesh boundary, because boundary vertices are usually the safer targets.

If you only need numeric single-vertex editing instead of drag editing, press V outside the Colors tab to open the Move Vertex dialog.

Vertex Selection Vertex Selection (Q)

This mode, like the mask brush, allows you to select and deselect single vertices. Drag the mouse over vertices to unmask/select them and hold down the CTRL key to mask/unselect them.

Vertex Edit

Mesh Editing

Collapse Vertex Collapse Vertex

This tool allows you to click on a mesh vertex to delete. The vertex must have no more than three connections to other vertices. If it has exactly three connections, a triangle is added connecting them, so no hole is created.

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Flip Edge Flip Edge

This tool allows you to click on a mesh edge to flip. The edge must not be on the boundary of the surface or on a weld. The two triangles to either side of the edge are replaced with two new triangles such that the opposite pair of vertices is connected.

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Split Edge Split Edge

This tool allows you to click on a mesh edge to split in two with a new vertex. Neighboring triangles are also split in two. The new vertex will be at the midpoint of the edge, adjusted for surface curvature.

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