PERSISTENT EFFECTS - otigon/automated-jb2a-animations GitHub Wiki

Overview

A variety of effects in Automated Animations can be set to be persistent. This is accomplished in one of several ways:

  1. Overhead Tiles
  2. Ground Tiles
  3. Sequencer Effect

To remove any tile effect, you will need to use the Foundry Tile layer to select and delete it. If this is an OVERHEAD tile, make sure you select the Foreground Layer tool.

If the effect was placed as a Sequencer Effect, you should use the Sequencer Effect Manager to remove this.

Sequencer Effect Manager

The GM can delete all Persistent Sequencer effects on the canvas. PLAYERS can delete their own if they have at LEAST Trusted Permissions.