Health - osirisOfGit/BG3_Absolutes_Laboratory GitHub Wiki
Dependency On: Level || Transient: No (Base game is too inconsistent to trust) || Additive: No
This is a conceptually simple mutator that allows for some unique complexity - namely, it allows you to define Health curves for different mob types of different character levels in different game levels, which can be previewed using the button showed above.
The Modifiers are additive to the base amount, but also allow setting negative and decimal values, allowing you to define the curve exactly as you wish.
- Current health will be changed in accordance with the max health increase - meaning, if the entity's health is 7/10, and the max health is set to 20, the current health will be updated to 14 (70% of 20)
- This is done by directly changing the
Health
Entity component, making this mutator transient
bg3_dx11_ByXWIJDEZl.mp4
[DEBUG] (S) ==== Starting mutator Health (priority 10) ====
[DEBUG] (S) Changed max from 13 -> 14, current from 13 -> 14
[DEBUG] (S) ==== Finished mutator Health in 0ms ====