WUCHANG Fallen Feathers - optiscaler/OptiScaler GitHub Wiki

Version

0.9.0-pre4

Filename

dxgi.dll

OS

Windows 11 24H2

GPU

AMD Radeon RX 9070 XT

Inputs

FSR3.1, DLSS

Settings

Dxgi=false recommended on AMD/Intel (FSR3.1 input only)

FG-Settings

  • FSR3.1 FG / DLSSG via Streamline source → XeFG output

Known Issues

  • Using FSR4 at 77%-99% res, force "Model 1" to avoid foliage flickering.

  • Resolution slider messes with FSR4 model selection, be sure to "reset" model (select a random one then default again) in case of flickering.

  • When using DLSS input & FSR4 output, upon restarting, the resolution slider doesn’t set the resolution % correctly, and resets to the nearest preset instead. Not an issue with FSR3.1 input.

  • Spoofing for DLSS(G) inputs (Dxgi=auto) causes a ~9% performance penalty. Use different inputs instead with Dxgi=false or see the notes section for a workaround.

Notes

  • Older game versions didn’t allow 100% resolution scale, as of patch 1.5.1 it seems to be working.

  • DLSS(G) inputs without the performance penalty require OptiPatcher.

Reported By

san9

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