Still Wakes the Deep - optiscaler/OptiScaler GitHub Wiki

Version

0.7.7-pre13

Filename

dxgi.dll

OS

Win 11 24H2

GPU

RX 6950XT

Inputs

DLSS, XeSS, FSR3.1 (check below)

Settings

-

FG-Settings

-

Known Issues

  • FSR 3.1 inputs crash without modifying - either set EnableFfxInputs=false OR add FSR 3.1 UE Engine.ini tweaks

  • Game doesn’t provide any INI configs except GameUserSettings.ini, so you have to create Engine.ini, and after adding the commands, make it read-only, otherwise the game will delete it

  • After that, FSR 3.1 inputs will work (still won’t work on Native AA, only hooks on upscaling presets, Quality and below)

Notes

-

Reported By

TheRazerMD


Version

0.7.7 pre7

Filename

dxgi.dll

OS

Windows 10

GPU

RTX3080 10GB

Inputs

DLSS, FSR3, XeSS

Settings

-

FG-Settings

When using OptiFG with DLSSD (RR) you need FG Scale Depth to fix DLSS RR

Known Issues

XeSS input is bugged

Notes

You need do deactivate vignette to prevent FG borders. Add these lines to Engine.ini in %localappdata% \Habitat\Saved\Config\Windows

[SystemSettings] r.Tonemapper.Quality=0

To activate DLSS Ray Reconstruction download nvngx_dlssd.dll and drop it to:

\Still Wakes the Deep\Habitat\Plugins\NVidia\DLSS\Binaries\ThirdParty\Win64

then edit Engine.ini

[SystemSettings] r.LumenScene.Lighting.AsyncCompute=1 r.Lumen.DiffuseIndirect.AsyncCompute=1 r.Lumen.Reflections.Temporal=0 r.Lumen.Reflections.DownsampleFactor=0 r.Lumen.Reflections.SmoothBias=1 r.Lumen.Reflections.MaxRoughnessToTrace=0.27 r.Lumen.Reflections.AsyncCompute=1 r.NGX.DLSS.denoisermode=1 r.Shadow.Denoiser=0

Reported By

Vladzor

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