Metal Gear Solid Δ Snake Eater - optiscaler/OptiScaler GitHub Wiki

Version

v0.9.0-pee1

Filename

dxgi.dll

OS

Windows 11 24H2

GPU

Radeon RX 7900 XTX

Inputs

DLSS 3.1, FSR 3

Settings

HUD Fix 2+ & Force Reflex (Force Enabled) for OptiFG

FG-Settings

Optiscaler (Upscaler) → FSR FG or Nukem’s DLSSG → FSR-FG via Nukem

Known Issues

  • After some brief testing, it appears that selecting Optiscaler (Upscaler) → XeFG doesn’t work. (See Notes section for a solution.)

  • After extensively playing, it appears that using Nukem’s DLSSG → FSR-FG via Nukem is causing Improper Frame Pacing for every other third frame. Reverting to OptiFG alleviated this problem for my rig. (Your mileage may vary, considering that some people aren’t experiencing this issue.)

Notes

  • The game has slight ghosting/garbling around the HUD, when using OptiFG; enabling HUD Fix 2+ will completely eliminate this.

  • As of Ver. 1.1.2, the game still doesn’t feature DLSS Frame Generation, FSR 3 Frame Generation and Nvidia Reflex. However, the game contains those necessary plugins; it’s just not visible in the Graphics Settings to the end user. To enable them, go to C:\Users\[User Name]\App Data\Local\MGSDelta\Saved\Config\Windows and click on Engine.ini. Scroll all the way to the bottom and add the following lines below (the ones starting with [SystemSettings]).

  • After adding those lines, add Nukem’s dlss-to-fsr3-amd-is-better.dll and FakeMichau’s fakenvapi into the root game folder and you’ll see both DLSSG and Anti-Lag 2/XeLL running.

DLSS Frame Gen On, Reflex On, and Reflex On (not On + Boost) Mode Selected:

[SystemSettings]
r.Streamline.DLSSG.Enable=1
t.Streamline.Reflex.Enable=1
t.Streamline.Reflex.Mode=1

FSR 3 Frame Gen:

[SystemSettings]
r.FidelityFX.FI.Enabled=1

Reported By

btanis20 & hatarist

⚠️ **GitHub.com Fallback** ⚠️