FSR4 Compatibility List - optiscaler/OptiScaler GitHub Wiki
Important
FSR4 supported on RDNA4 GPUs only (9060, 9060 XT, 9070 GRE, 9070 and 9070 XT)
- FSR4 doesnβt support Vulkan yet!
- FSR4 should work on DX11 when using FSR3.X/4 w/Dx12
- Windows 10 might need Agility SDK, check here
- Please check the general compatibility list first for already documented fixes and workarounds
- If the game doesnβt expose DLSS inputs, most likely it requires Fakenvapi
- Linux devs managed to get FSR4 working on RDNA3 β performance overhead explains why no official support (yet?)
Tip
- 0.7.9 was released, there are no newer Nightlies at the moment
While the new stable build is taking a while to get released, everyone can try the nightly test builds (mentioned as Experimental in the table)- Can try it here β Nightly builds
Note
OptiScaler will try to automatically locate amdxcffx64.dll
from Windows folder. If it fails, youβll need to search for amdxcffx64.dll
in your Windows
folder or download it from below and copy it next to OptiScaler.
Note
FSR 4.0.2 requires Proton-EM 10.0-2D in order to work
Setup guide is for https://github.com/Etaash-mathamsetty/Proton/releases
- Grab release Proton-EM 10.0-2D or newer OR Proton-GE 10.4 OR Proton Experimental Bleeding Edge
- Extract the proton into
~/.local/share/Steam/compatibilitytools.d/
, then either set this proton globally in steam as default or manually set game to use it - Env Vars/Settings (e.g Steam Launch Options)
RDNA4:PROTON_FSR4_UPGRADE=1
RDNA3:PROTON_FSR4_UPGRADE=1
+DXIL_SPIRV_CONFIG=wmma_rdna3_workaround
, and in OptiScaler.ini setFsr4Update=true
- Make sure to be on Mesa 25.2.0 or newer
- Setup OptiScaler as usual, and all should work :)
Note
PotatoOfDoom added experimental support for updating the DirectX 12 Agility SDK which should help games crashing on Windows 10.
To make it work, copy D3D12_Optiscaler folder from OptiScaler archive to games exe folder and set FsrAgilitySDKUpgrade=true
in OptiScaler.ini
Note
FSR4 will be automatically enabled when OptiScaler detects an RDNA4 card.
If detection fails, FSR4 can be manually enabled by setting Fsr4Update=true
in OptiScaler.ini file.
Note
If you have image quality issues, please try changing Non-linear sRGB
& Non-linear PQ
settings
-
RDNA3 on Linux will have broken visuals unless this command is set:
DXIL_SPIRV_CONFIG=wmma_rdna3_workaround
Note
- Presented with weird black artifacts on the top and bottom of your screen during movement, as shown in the image
- Seems to happen on some games when FSR 4.0.1 uses a preset ratio above Quality (1.5), meaning Native AA (1.0) or Ultra Quality (1.3) may cause this issue.
- Affected games β Horizon Forbidden West, Cyberpunk 2077, Stalker 2, Star Wars Jedi: Survivor.
- Not present in God of War Ragnarok
"FIX" β either try switching to a lower preset like Quality/Balanced, or download the FSR4.0.0 amdxcffx64.dll
and place it in the same folder as OptiScaler.dll
. OptiScaler will use the local 4.0.0 DLL instead of the global driver 4.0.1 for that particular game.
Important
When adding a game β please add game name, working or not working checkmark, inputs used, any note regarding what you used, and a game screenshot with the open Opti overlay (convert to jpeg to save bandwidth)
Tip
Working πͺ β 347
Not working π β 10
ATM the only FSR4 games not working are either Anti-Cheat enabled or use Vulkan
Last updated β 29 August 2025
Game | Win | Linux | Inputs | Notes | Images |
---|---|---|---|---|---|
7 Days To Die | βοΈ | β | DLSS | Dx11 game, use FSR3.X/4 w/Dx12, also make sure EAC is disabled |
1 π§1 |
Achilles: Legends Untold | βοΈ | DLSS | 1 | ||
Ad Infinitum | βοΈ | DLSS | Create a shortcut with -dx12 launch parameter |
1 | |
AI Limit | βοΈ | DLSS | Select DLAA in game settings. There is no ingame option to change upscaling factor but can be changed in OptiScaler | 1 | |
AirportSim | βοΈ | DLSS | 1 | ||
Akimbot | βοΈ | DLSS | Both TAA and DLSS must be enabled in game settings | 1 | |
Alan Wake Remastered | βοΈ | β | DLSS | Game suffers from blacks screens and vertex explosions on AMD Zen3 and newer CPUs, itβs fine on Intel. IT IS NOT an OptiScaler problem | 1 |
Alan Wake 2 | βοΈ | DLSS |
Fakenvapi needed; Win 10 crashes fixed with FsrAgilitySDKUpgrade=true . |
1 2 | |
Alone in the Dark | βοΈ | DLSS | Launch executable with -dx12 launch option, Opti does not enable FSR4 until DLSS mode is changed and applied in game settings |
1 | |
Ambulance Life: A Paramedic Simulator | βοΈ | DLSS, XeSS | 1 | ||
Amid Evil | βοΈ | DLSS | |||
A Plague Tale: Requiem | βοΈ | β | DLSS | Use Fakenvapi, with Nukemβs FG HUD will ghost due to no HUDless | 1 |
Apocalypse 2.0 | βοΈ | DLSS | Disable Display Res.MV to fix shimmer issues | 1 | |
A Quiet Place: The Road Ahead | β | DLSS |
Officially supported game (with AMD FSR Technical Preview driver). Use OptiScaler as winmm.dll
|
π§1 | |
Ark: Survival Ascended | βοΈ | DLSS | Officially supported game (with AMD FSR Technical Preview driver). FG doesnβt work | 1 | |
Arons Adventure | βοΈ | DLSS, FSR2 | 1 | ||
ASKA | βοΈ | β | DLSS, FSR | Dx11 game, use FSR3.X/4 w/Dx12. |
1 π§1 |
Assetto Corsa Competizione | βοΈ | β | DLSS | Use -dx12 to force DX12 mode |
1 π§1 |
Assetto Corsa EVO | βοΈ | DLSS | 1 | ||
Asterigos: Curse of the Stars | βοΈ | β | FSR2 | Looks suprisingly good for FSR2 input | π§1 |
Atomic Heart | βοΈ | β | DLSS, FSR2 | Use Fsr2Pattern=true in the .ini for FSR2 inputs, if you cant turn FSR2 inputs on make sure ray tracing is off |
1 π§1 2 |
Assassinβs Creed Mirage | βοΈ | DLSS, XeSS | |||
Assassinβs Creed Shadows | βοΈ | DLSS |
Officially supported game. Need to disable Ubisoft Overlay. Click on your profile in the Ubisoft App, than settings, interface and uncheck Enable overlay in the compatible games . Using DLSS inputs and Nukemβs FG works without issue. Donβt use HDR. It causes extreme ghosting. |
1 | |
Avatar: Frontiers of Pandora | βοΈ | XeSS, DLSS | Disable spoofing (select No on BAT setup) and use XeSS inputs, spoofing seems to break interior RT (too dark) | 1 2 | |
Avowed | βοΈ | DLSS | 1 | ||
Baldurβs Gate 3 | βοΈ | β | DLSS | Dx11 game, use FSR3.X/4 w/Dx12 |
1 π§1 |
Banishers: Ghosts of New Eden | βοΈ | DLSS, FSR2 | For FSR2 inputs please check UE Tweaks page | 1 | |
Batora : Lost Haven | βοΈ | DLSS | Run in Dx12 mode | 1 | |
Bears in Space | βοΈ | DLSS | 1 | ||
BEAST: False Prophet | βοΈ | DLSS | 1 | ||
Black Myth: Wukong | βοΈ | FSR3, XeSS | In case of shimmery foliage at render scale 76-99%, force FSR4 model 1. | 1 | |
BlackTail | βοΈ | DLSS | Run Dx12 version, Use Fakenvapi, also requires a copy of nvngx_dlss.dll in \BLACKTAIL\BLACKTAIL\Binaries\Win64
|
1 | |
Blades of Fire | βοΈ | DLSS | Officially supported game. Use keyboard to navigate Opti overlay, mouse stuck | 1 | |
Bleak Faith: Forsaken | βοΈ | DLSS | Launch game with -dx12 parameter |
1 | |
Blind Fate: Edo no Yami | βοΈ | DLSS | 1 | ||
Bloodhound | βοΈ | DLSS, FSR3 | Create a shortcut with -dx12 launch parameter |
1 | |
Bright Memory | β | DLSS | Launch game with -dx12 . Only enables DLSS inputs if RT is also enabled. Needs Nvidia spoof to expose DLSS and "RTX" options |
π§1 | |
Bright Memory: Infinite | βοΈ | DLSS, FSR | Launch game with -dx12
|
1 2 | |
Broken Pieces | βοΈ | DLSS | Create a shortcut and add a -dx12 launch parameter |
1 | |
Brothers: A Tale of Two Sons Remake | βοΈ | DLSS | Use Non-Linear sRGB Input to fix screen flicker | 1 | |
Bus Simulator 21 | βοΈ | DLSS | Run Dx12 version, copy OptiScaler files, Fakenvapi and nvngx_dlss.dll into \Bus Simulator 21\BusSimulator21\Binaries\Win64
|
1 | |
The Callisto Protocol | βοΈ | FSR2 | Check wiki page for setup | 1 2 | |
Capes | βοΈ | DLSS | Create a shortcut and add a -dx12 launch parameter |
1 | |
Car Dealer Simulator | βοΈ | FSR, DLSS | Create a shortcut and add a -dx12 launch parameter |
1 | |
Caravan SandWitch | βοΈ | β | FSR 3.1 | Crashes without Unreal Engine Tweaks for FSR3.1 | π§1 |
Chernobylite | βοΈ | DLSS | Run with -dx12 launch option |
1 | |
Choo Choo Charles | βοΈ | DLSS | 1 | ||
Chorus | βοΈ | DLSS | 1 | ||
Chronicles of Sagrea | βοΈ | FSR2, DLSS | 1 | ||
Cions of Vega | βοΈ | DLSS | Create shortcut with -dx12 launch parameter, DX11 mode has shimmer |
1 | |
Cities Skylines II | βοΈ | DLSS | Crashes with default DX11. Launch with -force-d3d12 parameter, requires checking if everything is properly rendering due to Unity engine |
||
Clair Obscur: Expedition 33 | βοΈ | β | DLSS , XeSS | DLSS inputs may have flicker issues on certain presets, XeSS inputs should work better. Running fullscreen instead of borderless windowed may help with crashing as well. If cutscenes are flickering with FSR4, try using Non-Linear sRGB option . |
1 π§1 |
Clash: Artifacts of Chaos | βοΈ | FSR | Run with -dx12 launch option |
1 | |
Commandos: Origins | βοΈ | FSR, DLSS | 1 | ||
Control | βοΈ | β | DLSS |
1 2 π§1 |
|
Crysis Remastered | βοΈ | β | DLSS | Dx11 game, use FSR3.X/4 w/Dx12 |
1 π§1 |
Crysis 2 Remastered | βοΈ | DLSS | Dx11 game, use FSR3.X/4 w/Dx12 | 1 | |
Crysis 3 Remastered | βοΈ | DLSS | Dx11 game, use FSR3 w/Dx12 | 1 | |
Cyberpunk 2077 | βοΈ | β | FSR3, XeSS, DLSS, FSR4 | Officially supported game. On Windows 10 needs FsrAgilitySDKUpgrade. If FSR3 inputs are not working, use XeSS inputs. When using Nukemβs FG, after enabling DLSS-FG in-game, please restart game to apply. On Linux, DLSS inputs are fine. FSR4 in-game is a preset, can be exposed in-game from game ini regardless of GPU hardware when using Opti. It's using FFX inputs (FSR 3.1) - can also be used as an upscaler input for FSR 3.1 / XeSS / FSR4. | 1 |
Daemon x Machina Titanic Scion (Demo) | βοΈ | DLSS | Use Non-Linear sRGB Input to fix screen flicker | 1 | |
Dakar Desert Rally | βοΈ | DLSS | 1 | ||
Daydream: Forgotten Sorrow | βοΈ | DLSS | 1 | ||
DCS World | βοΈ | DLSS |
Dx11 game, use FSR3.X/4 w/Dx12, install into bin folder, not bin-mt folder |
1 2 | |
Dead Island 2 | βοΈ | FSR2 | 1 | ||
Deadlink | βοΈ | DLSS, XeSS | DLSS or XeSS settings must be changed everytime game is loaded for Opti to work | 1 | |
Dead Space (2023) | βοΈ | β | FSR2, DLSS | For DLSS inputs Fakenvapi is needed. Disable Motion Blur to fix ghosting around Isaacβs head. |
1 π§1 |
Deathloop | β | Built-in EAC, Opti doesnβt work on paid, up-to-date versions | |||
Death Stranding: Directorβs Cut | βοΈ | β | XeSS, DLSS | Try Non-Linear PQ Input for better image quality. |
1 π§1 |
Deep Rock Galactic | βοΈ | β | DLSS, FSR2 | On Windows 10 needs FsrAgilitySDKUpgrade |
1 π§1 2 |
Deliver us Mars | βοΈ | FSR | Use DX12 mode | 1 | |
Desordre | βοΈ | DLSS | XeSS may have graphical issues with some Opti versions, FSR is not detected | 1 | |
Destroy All Humans! 2 β Reprobed | βοΈ | DLSS | Use Dx12 | ||
Diablo II: Resurrected | βοΈ | DLSS | 1 | ||
Diablo IV | βοΈ | DLSS | Use Dx12 | ||
Dolmen | βοΈ | DLSS | 1 | ||
Doom Eternal | β | DLSS | Vulkan | ||
Doom: The Dark Ages | β | DLSS, FSR, XeSS | Vulkan | ||
Dragon Age: The Veilguard | βοΈ | β | DLSS, XeSS | FSR2 has broken graphics, For Linux use OptiScaler as winmm.dll
|
π§1 |
Dragonβs Dogma II | βοΈ | FSR3, DLSS | Set FGType=nofg ; DLSS input also "works", but breaks GUI, to fix GUI try enabling options under Root Signatures tab (specifically Restore Compute Root Signature , reported by a user) |
1 | |
Dying Light 2 | βοΈ | β | DLSS, XeSS |
1 π§1 |
|
EA Sports WRC | β | DLSS, FSR2 | EA Anti-cheat blocks unknown .dlls | ||
Echoes of the end | βοΈ | DLSS, FSR3.1 | Use Non-Linear sRGB Input to fix screen flicker. FSR3.1 input crashes when selected. To fix this, create an engine.ini file in the <AppData\Local\TheDarken\Saved\Config\Windows> directory and add the fsr3.1 commands from UE Tweaks page. NOTE: Set Engine.ini to Read-only to prevent the game from deleting it at launch. | 1 | |
Echoes of Yi: Samsara | βοΈ | DLSS | Create a shortcut with -dx12 launch parameter |
1 | |
Echo Point Nova | βοΈ | DLSS | 1 | ||
Edge of Eternity | βοΈ | DLSS | 1 | ||
Elden Ring | βοΈ | FSR3 | Use ERSS-FG mod as basis for Upscaling and FG | 1 | |
Empire of the Ants | βοΈ | DLSS | Copy files into .\Empire of the Ants\Empire\Binaries\Win64\
|
1 | |
Empyreal | βοΈ | FSR3, XeSS | 1 | ||
Enshrouded | β | DLSS | Vulkan, shimmering grass and fog | ||
Enotria: The Last Song | βοΈ | DLSS, FSR3, XeSS |
Officially supported game. Run game with -dx12 launch parameter |
1 | |
Ereban: Shadow Legacy | βοΈ | DLSS | Unity game. DX11 only | 1 | |
Escape from Naraka | βοΈ | DLSS | 1 | ||
Escape from Tarkov β SPT | βοΈ | DLSS | Works only for Singleplayer Tarkov (SPT) mod without EAC. Unity game, DX11. Use FSR3.X/4 w/Dx12
|
1 | |
Escape Simulator 2 | βοΈ | β | DLSS | (Demo) forced Ultra Performance preset. Needs scale override, DLSS option is found in the Dynamic Resolution setting |
1 π§1 |
Eternal Strands | βοΈ | DLSS, FSR, XeSS | 1 | ||
Everspace 2 | βοΈ | DLSS, FSR3.1, XeSS | Officially supported game | 1 | |
Evil West | βοΈ | DLSS | Run game with -dx12 launch option, DX11 mode has low performance and severe shimmer |
1 | |
EVOTINCTION | βοΈ | DLSS | 1 | ||
F1 2020 | βοΈ | DLSS | 1 | ||
F1 2022 | β | DLSS | Disable FSR2 inputs in OptiScaler.ini as they crash game, requires Fakenvapi and Keep DLSS at Quality as trying to switch crashes game, use optis upscale ratio override instead (works in real time) | π§1 | |
F1 2024 | βοΈ | FSR, XeSS | It works, but spoofing DLSS on an AMD card does not work | 1 | |
F1 Manager 2024 | βοΈ | DLSS | |||
Faraday Protocol | βοΈ | DLSS | Create shortcut with -dx12 launch parameter |
1 | |
Farming Simulator 22 | βοΈ | β | DLSS, FSR3 |
1 π§1 |
|
Farming Simulator 25 | βοΈ | DLSS, FSR3, XeSS | Ensure Detours API Hooking is enabled in RTSS overlay | 1 | |
Final Fantasy VII Rebirth | βοΈ | DLSS | Spoofing within the mod will cause some stutter. Itβs needed to be able to use DLSS inputs though. Turning off SAM will help reduce that. | 1 | |
Final Fantasy XIV | βοΈ | DLSS | Dx11 game, use FSR3.X/4 w/Dx12. Requires Fakenvapi | 1 2 | |
Final Fantasy XVI | βοΈ | DLSS, FSR3 | Enable Non-Linear PQ Input for better image quality | 1 2 | |
Firmament | βοΈ | DLSS | 1 | ||
F.I.S.T.: Forged In Shadow Torch | βοΈ | DLSS | Copy files to .\F.I.S.T. - Forged In Shadow Torch\ZingangGame\Binaries\Win64
|
1 | |
Flintlock: The Siege Of Dawn | βοΈ | DLSS | Please Refer To UE Tweaks, XeSS has graphical issues | 1 | |
Fobia β St. Dinfna Hotel | βοΈ | DLSS | Create shortcut with -dx12 launch parameter |
1 | |
Forgive Me Father 2 | βοΈ | DLSS | Create shortcut with -dx12 launch parameter, enable Non-Linear sRGB Input to fix screen flicker |
1 | |
Forspoken | βοΈ | DLSS | OptiScaler.dll must be renamed to d3d12.dll to detect DLSS input | 1 | |
Fort Solis | βοΈ | β | FSR3, DLSS | Officially supported game. Use FSR3 in game settings, DLSS has some ghosting next to the main character and more shimmer |
1 π§1 |
Forza Horizon 5 | βοΈ | DLSS | Needs Fakenvapi and using the ASI method, if crashing, try setting EnableFsr2Inputs=false in OptiScaler.ini |
1 | |
Forza Motorsport | βοΈ | DLSS | Requires Fakenvapi and setting EnableFsr2Inputs=false in OptiScaler.ini |
1 2 |
|
Five Nights at Freddyβs: Security Breach | βοΈ | DLSS | DLSS is enabled by default β no option to disable it in game settings | 1 | |
Frostpunk 2 | βοΈ | DLSS, XeSS, FSR |
Officially supported game. Enable Non-Linear sRGB Input for better image quality, FSR Inputs require FSR3.1 inputs crash fix or just disable them with Fsr3=false and Ffx=false in OptiScaler.ini |
1 | |
Frozenheim | βοΈ | DLSS | Use Dx12 mode | 1 | |
Funko Fusion | βοΈ | FSR3, DLSS, XeSS | Officially supported game. Use FSR input for best result. Enable Non-Linear sRGB Input if screen flickers with DLSS Balanced | 1 | |
Ghost of Tsushima | βοΈ | FSR3, DLSS, XeSS | Officially supported game | 1 2 3 | |
Ghostrunner | βοΈ | β | DLSS | Game must run in Dx12 (-dx12 ) |
1 |
Ghostrunner 2 | βοΈ | β | FSR2, XeSS, DLSS | Game must run in Dx12 (-dx12 ), spoofing seems to cause a big performance overhead, so recommended to use FSR or XeSS inputs |
1 π§1 2 3 |
Ghostwire: Tokyo | βοΈ | DLSS, FSR2 | 1 | ||
God of War | βοΈ | β | DLSS | Dx11 game, use FSR3.X/4 w/Dx12, Non-Linear sRGB Input seems to look the best; use Fakenvapi to fix performance |
1 π§1 |
Gotham Knights | βοΈ | DLSS | 1 | ||
Gori: Cuddly Carnage | βοΈ | DLSS | XeSS has graphical issues | 1 | |
Grand Theft Auto: San Andreas β Definitive Edition | βοΈ | DLSS | Use Fakenvapi to fix performance under Dx11 as game crashes with -dx12 . Image is jittery. |
1 | |
Grand Theft Auto V Enhanced | βοΈ | FSR, DLSS |
Officially supported game. To stop crashes with OptiScaler, either set Dxgi=false or add Fakenvapi (also enables DLSS inputs) |
1 2 | |
Grid Legends | βοΈ | XeSS | Game forces TAA when XeSS is turned on -> even with FSR4 looks very blurry | 1 | |
Gripper | βοΈ | DLSS | 1 | ||
Guardians of the Galaxy | βοΈ | DLSS |
Yes to DLSS inputs and set Dxgi=false under [Spoofing] β critical for proper performance |
1 | |
Gungrave G.O.R.E | βοΈ | DLSS | 1 | ||
Gun Jam | βοΈ | DLSS | 1 | ||
Haste | βοΈ | DLSS, FSR2 | Dx11 game, use FSR3.X/4 w/Dx12. | 1 | |
Hellblade: Senuaβs Sacrifice | βοΈ | β | DLSS | ||
Hell is Us (Demo) | βοΈ | β | FSR3, DLSS |
1 π§1 |
|
Hell Pie | βοΈ | DLSS | 1 | ||
Hello Neighbor 2 | βοΈ | DLSS | No DLSS option visible in game settings but DLSS input is working in Opti menu | 1 | |
Hi-Fi RUSH | βοΈ | DLSS, XeSS | |||
High On Life | βοΈ | DLSS | 1 | ||
Highrise City | βοΈ | DLSS | Run in DX12 mode | 1 | |
Hitman: World of Assassination | βοΈ | β | DLSS, XeSS | Spoofing disables RT options, better use XeSS inputs on Intel/AMD |
1 2 π§1 2 |
Hogwarts Legacy | βοΈ | DLSS | DLSS inputs have some dark checkboard artifacts, try FSR or XeSS inputs to fix. Spoofing Nvidia/DLSS inputs causes significant performance overhead in both raster and ray tracing on Windows. Set Dxgi=false in the OptiScaler.ini if DLSS FG/Reflex arenβt needed. |
1 2 | |
Homeworld 3 | βοΈ | DLSS, FSR2, XeSS | 1 | ||
Horizon Forbidden West | βοΈ | β | DLSS, FSR3, XeSS | Officially supported game. Opti FSR4 works now. |
1 2 3 π§1 2 3 |
Horizon Zero Dawn Complete Edition | βοΈ | DLSS | Not the Remastered Version | ||
Horizon Zero Dawn Remastered | βοΈ | Officially supported game | |||
HOT WHEELS UNLEASHED | βοΈ | DLSS | 1 | ||
Hydroneer | βοΈ | DLSS | 1 | ||
Ikonei Island: An Earthlock Adventure | βοΈ | DLSS | Create shortcut with -dx12 launch parameter |
1 | |
Immortals of Aveum | βοΈ | DLSS, FSR3 | Use Fakenvapi, Nukemβs Needs DLSS inputs for correct rendering on FSR 3.1/4/Xess, for FSR input using anything but native looks bad. Loaded upscaler often resets on a new level load, needs re-selecting. Used Nukem for FSR 3.1 FG for the entire game. Alternative user note: Nukem causes crashes on chapter 12 in a certain unskippable cutscene regardless of settings. Remove Opti to progress. | 1 | |
Indiana Jones and the Great Circle | β | Vulkan | |||
Indika | βοΈ | DLSS | 1 | ||
Industria | βοΈ | DLSS | 1 | ||
Infinity Nikki | βοΈ | DLSS | Might occasionally crash during intro videos. You can fix it by removing "Login..." files from \Infinity Nikki\X6Game\Content\Movies\ | 1 | |
Influx Redux | βοΈ | DLSS, FSR3.1 | FSR3 Quality mode has flashing lights on water, use Balanced/Performance modes or DLSS | 1 | |
Into the Dead: Our Darkest Days | βοΈ | DLSS | Use Fakenvapi for DLSS inputs | 1 | |
inZOI | βοΈ | DLSS, FSR | Officially supported game (with AMD FSR Technical Preview driver). Use Fakenvapi for DLSS inputs | 1 | |
Jagged Alliance 3 | βοΈ | DLSS, XeSS | 1, 2 | ||
JDM: Japanese Drift Master | βοΈ | DLSS, XeSS | Use DLSS for the best result | 1 | |
Judgement | βοΈ | DLSS | Use DLSS input. FSR2.1 and XeSS do not work | 1 | |
Jump Ship | β | DLSS | DX11 game, use FSR3.X/4 w/Dx12 | π§1 | |
Jurassic World Evolution 2 | βοΈ | DLSS | Requires Fakenvapi. | 1 | |
Jusant | βοΈ | DLSS | Enable Non-Linear sRGB Input to fix flicker | ||
KARMA: The Dark World | βοΈ | β | FSR3, DLSS, XeSS | 1 π§2 | |
Kena: Bridge of Spirits | βοΈ | DLSS | |||
Kiborg | βοΈ | DLSS | Enable Non-Linear sRGB Input to fix flicker | 1 | |
Kingdom Come: Deliverance II | βοΈ | DLSS, FSR3 | Officially supported game. On Windows 10 needs FsrAgilitySDKUpgrade | ||
Kunitsu-Gami Path of the Goddess | βοΈ | DLSS | Enable Restore Compute Root Signature to fix graphics corruption (Under Advanced Settings > Root Signatures), FSR3 input is not detected | 1 | |
Land of the Vikings | βοΈ | DLSS | Create a shortcut with -dx12 launch parameter, Use Model 5 to reduce shimmering trees |
1 | |
LANESPLIT (Demo) | β | DLSS | π§1 | ||
Last Train Home | βοΈ | DLSS | Create a shortcut with -dx12 launch parameter |
1 | |
Layers of Fear (2023) | βοΈ | DLSS, FSR2 | Xess has graphical corruption | 1 | |
LEGO Builderβs Journey | βοΈ | β | DLSS | Requires Fakenvapi |
1 π§1 |
LEGO Horizon Adventures | βοΈ | DLSS | 1 | ||
Lies of P | βοΈ | DLSS, FSR3.1 | Officially supported game | 1 2 | |
Lightyear Frontier | βοΈ | DLSS | 1 | ||
Like A Dragon: Infinite Wealth | βοΈ | DLSS | |||
Like a Dragon Gaiden: The Man Who Erased His Name | βοΈ | DLSS | 1 | ||
Liminalcore | βοΈ | DLSS, FSR3 | FSR Inputs require FSR3.1 inputs crash fix or just disable them with Fsr3=false and Ffx=false in OptiScaler.ini |
1 | |
Loopmancer | βοΈ | DLSS | 1 | ||
Lost Judgment | βοΈ | DLSS | |||
Lost Records: Bloom and Rage | βοΈ | DLSS | Requires disabling FSR3 inputs, otherwise it crashes β set Fsr3=false in OptiScaler.ini |
1 | |
Lords of the Fallen (2023) | βοΈ | β | FSR3, DLSS, XeSS | Officially supported game |
1 2 π§1 2 3 |
Lunacy : Saint Rhodes | βοΈ | DLSS | Create a shortcut with -dx12 launch parameter |
1 | |
Mandragora: Whispers of the Witch Tree | βοΈ | DLSS | Use DLSS input, XeSS causes graphical corruption | 1 | |
Manor Lords | βοΈ | DLSS, XeSS | |||
Martha is Dead | βοΈ | DLSS | Window in the screenshot is very pixelated depending on your angle, might need Non-Linear PQ Input for better image quality | 1 2 | |
Marvelβs Avengers | βοΈ | DLSS | Use Fakenvapi | 1 | |
MechWarrior 5: Mercenaries | βοΈ | DLSS | Run game with -dx12 commandline, requires Fakenvapi for DLSS inputs |
1 2 | |
Medieval Dynasty | βοΈ | XeSS | 1 | ||
Memoryβs Reach (Demo) | βοΈ | β | DLSS | DX11 game, use FSR3.X/4 w/Dx12. In-game FSR is just FSR1 |
1 π§1 |
METAL EDEN (Demo) | βοΈ | DLSS, FSR | FSR3.1 inputs require Engine.ini commands from Wiki link
|
1 2 | |
Metal Gear Solid Delta: Snake Eater | βοΈ | DLSS | Be aware that the DLSS presets Quality (75%) and Balanced (67%) use higher internal resolutions than expected. | 1 | |
Metro Exodus: Enhanced Edition | βοΈ | DLSS | On-screen corruption with all presets but best with Balanced/Ultra Performance, recommended to use FSR 4.0.0, as 4.0.1 is worse in that regard | ||
Microsoft Flight Simulator 2020 | βοΈ | DLSS | Works with Windows 11, crashes with Windows 10 even with FsrAgilitySDKUpgrade | ||
Microsoft Flight Simulator 2024 | βοΈ | DLSS | Tested with Windows 11 | 1 | |
MindsEye | βοΈ | FSR | Officially supported game. ATM ships an unsigned FFX DLL which breaks FSR4 driver toggle β replace with Prebuilt Signed one. Tested on FSR inputs, but DLSS and XeSS also might work. | 1 | |
Minecraft RTX | βοΈ | β | DLSS | Wonβt work on Linux since its a UWP game, and Wine does not have support for UWP | 1 2 |
Monster Hunter Rise | βοΈ | DLSS | Requires Fakenvapi. Also delete config.ini if dlss in disabled when game is launched. |
1 | |
Monster Hunter Wilds | βοΈ | β | DLSS, FSR, XeSS |
Officially supported game. Requires REFramework, set Dxgi=false in the OptiScaler.ini to avoid crashes |
|
Moroi | βοΈ | DLSS | 1 | ||
Mortal Shell | βοΈ | DLSS | 1 | ||
Mount & Blade II Bannerlord | βοΈ | DLSS | Dx11 game, use FSR3.X/4 w/Dx12 | 1 2 | |
MYST | βοΈ | DLSS | 1 | ||
Need for Speed: Unbound | βοΈ | β | DLSS, FSR2, XeSS | On Linux set dll name to d3d12.dll
|
1 2 3 π§1 2 3 |
Necromunda: Hired Gun | βοΈ | DLSS | Necessary to force enable Nvidia GPU spoofing for DXGI to access games DLSS options | 1 | |
Necrophosis | βοΈ | DLSS | 1 | ||
Neverness to Everness | βοΈ | DLSS | Use OptiScaler as winmm.dll , requires Fakenvapi |
1 | |
Nightingale | βοΈ | DLSS, FSR3.1, XeSS | Officially supported game | 1 | |
NINJA GAIDEN 2 Black | βοΈ | DLSS, XeSS |
Officially supported game (with AMD FSR Technical Preview driver). Played Gamepass version with XeSS: place OptiScaler next to NINJAGAIDEN2BLACK.exe , not the wingdk.exe . Observed flickering in cutscenes, checking Non-Linear sRGB Input fixed this |
1 2 | |
Nioh 2 | βοΈ | DLSS | Dx11 game, use FSR3.X/4 w/Dx12, needs AutoExposure | 1 | |
Nobody Wants To Die | βοΈ | β | DLSS, FSR3, XeSS | OptiFG works with both DLSS and FSR, HUDFix 1(?) is enough for UI. | 1 |
No Manβs Sky | β | Vulkan | |||
No Rest For The Wicked | βοΈ | β | DLSS | Dx11 game, use FSR3.X/4 w/Dx12 |
1 π§1 |
Observer: System Redux | βοΈ | DLSS | 1 | ||
Oddsparks: An Automation Adventure | βοΈ | DLSS | Enable Linear sRGB Input to fix flicker | 1 | |
Once Alive | βοΈ | DLSS, FSR3 | 1 | ||
Orbit.Industries | βοΈ | DLSS | 1 | ||
Outcast: A New Beginning | βοΈ | DLSS | Run game with -dx12 launch option, Copy files into .\Outcast - A New Beginning\O2\Binaries\Win64\
|
1 | |
Outriders | βοΈ | DLSS | DX12 | 1 | |
Outpost: Infinity Siege | βοΈ | DLSS, FSR3, XeSS | 1 | ||
Pacific Drive | βοΈ | DLSS | Use Fakenvapi | ||
Palworld | βοΈ | β | DLSS | Need to force Dx12 to not get jitter artifacts, Linux needs dx12 or it will crash on intro screen |
1 π§1 |
Panicore | βοΈ | DLSS, FSR2.1, XeSS | Officially supported game | 1 | |
Party Animals | β | β | DLSS | π§1 | |
Path of Exile 2 | βοΈ | DLSS | 1 | ||
Pizzapocalypse | βοΈ | DLSS | 1 | ||
Postal 4 | βοΈ | DLSS | |||
POOLS | βοΈ | DLSS | DX11 Game, Use FSR 3.X/4 w/Dx12 | 1 | |
Psycho Fear | βοΈ | DLSS | Use Non-Linear sRGB Input to fix screen flicker | 1 | |
Q.U.B.E. 10th Anniversary | βοΈ | DLSS | 1 | ||
Raji: An Ancient Epic | βοΈ | DLSS | Use DLSS. FSR input not detected | 1 | |
Ready or Not | βοΈ | FSR | 1 | ||
Red Dead Redemption | βοΈ | β | DLSS | Use Fakenvapi | π§1 |
Red Dead Redemption 2 | βοΈ | β | DLSS | Use Dx12 & Fakenvapi.Recommended turning off NV Reflex as it causes stutters. Linux: use Proton, latest vkd3d-proton-git & DX12 ingame API |
1 π§1 |
Redfall | β | DLSS | Use OptiScaler as winmm.dll
|
π§1 | |
Redout: Space Assault | βοΈ | DLSS | 1 | ||
Redout 2 | βοΈ | XeSS | Game has XeSS only. Black block artifacts on right side of screen in cutscenes and some levels | 1 | |
REFramework Games | βοΈ | DLSS | See Wiki on how to set up | ||
Remnant II | βοΈ | DLSS, FSR3, XeSS | Officially supported game | 1 | |
Resident Evil 2 | βοΈ | XeSS | Requires REFramework (pd-upscaler branch) + PDUpscaler plugin + OptiScaler, check Wiki | 1 2 3 4 | |
Resident Evil 3 | βοΈ | XeSS | Requires REFramework (pd-upscaler branch) + PDUpscaler plugin + OptiScaler, check Wiki | ||
Resident Evil 4 | βοΈ | XeSS | Requires REFramework (pd-upscaler branch) + PDUpscaler plugin + OptiScaler, check Wiki | 1 2 | |
Returnal | βοΈ | XeSS, DLSS | Non-Linear sRGB Input seems to work best | 1 | |
Revenge of the Savage Planet | βοΈ | DLSS, XeSS, FSR | FSR Inputs require FSR3.1 inputs crash fix or just disable them with Fsr3=false and Ffx=false in OptiScaler.ini |
1 | |
Ripout | βοΈ | DLSS | 1 | ||
Rise of the Ronin | βοΈ | β | DLSS | Had to use Fakenvapi to show DLSS and had to enable Nukemβs to enable OptiScaler menu |
1 2 3 π§1 |
Rise of the Tomb Raider | βοΈ | β | DLSS |
1 π§1 |
|
Riven | βοΈ | DLSS | Use Non-Linear sRGB Input | 1 | |
Roadcraft | βοΈ | β | DLSS, FSR3 | Officially supported game. |
1 π§1 |
RoboCop: Rogue City | βοΈ | FSR3 | 1 | ||
RoboCop: Rogue City β Unfinished Business | βοΈ | DLSS | Use Non-Linear sRGB Input to fix screen flicker | 1 | |
Romancelvania | βοΈ | DLSS | Create shortcut with -dx12 launch parameter, DX11 mode has low performance |
1 | |
Rune Factory Guardians of Azuma | βοΈ | DLSS |
EnableFsr3Inputs=false need to set in OptiScaler.ini to avoid crash on boot |
1 | |
Sackboy: A Big Adventure | βοΈ | DLSS | 1 | ||
Saints Row | βοΈ | FSR2 | Use Dx12, need to enable Non-Linear sRGB Input. Works but not worth it because of bad Image Quality (Ghosting) | 1 | |
Sands of Aura | βοΈ | DLSS | Create shortcut with -dx12 launch parameter |
1 | |
Satisfactory | βοΈ | β | FSR3, DLSS, XeSS | Use Dx12 and install to Satisfactory/Engine/Binaries/Win64 rather than Satisfactory/FactoryGame/Binaries/Win64 . |
1 2 π§1 2 3 |
Scathe | βοΈ | DLSS | Create shortcut with -dx12 launch parameter. FSR input causes crash |
1 | |
Scorn | βοΈ | FSR2 | 1 | ||
SCP: Secret Files | βοΈ | DLSS | Create shortcut with -dx12 launch parameter, FSR2 input crashes when selected, DX11 mode has low performance and severe shimmer |
1 | |
Season: A Letter to the Future | βοΈ | DLSS | Launch with -dx12 parameter |
1 | |
Sengoku Dynasty | βοΈ | DLSS | 1 | ||
Senuaβs Saga: Hellblade 2 | βοΈ | β | DLSS, FSR3 | Use Nukemβs for less crashing. Spoofing DLSS is NEEDED to expose DLSS FG and Reflex. Spoofing Nvidia will cause some minor shadow glitches not present otherwise. No FG in game menu with AMD & FSR to enable FG: use optifg and enable it. + RDNA3 with FSR4 working |
1 2 π§1 |
Severed Steel | βοΈ | DLSS | Run Dx12 (With RTX) version | ||
Shadow Warrior 3 | βοΈ | DLSS | Run game with -dx12 launch option, DX11 mode has low performance and severe shimmer |
1 | |
Shadow of the Tomb Raider | βοΈ | β | DLSS, XeSS | Requires Fakenvapi for DLSS inputs | π§1 2 |
Shadowgunners | βοΈ | DLSS | 1 | ||
Shadows of Doubt | βοΈ | DLSS | Dx11 game, use FSR3.X/4 w/Dx12. | 1, 2 | |
Sherlock Holmes: The Awakened | βοΈ | DLSS | 1 | ||
Sifu | βοΈ | DLSS | Force Dx12 with -dx12 launch option, otherwise needs Fakenvapi to fix performance |
1 | |
Silent Hill 2 (Remake) | βοΈ | DLSS | Officially supported game (with AMD FSR Technical Preview driver). Non-Linear sRGB Input seems to fix DLSS flickering | 1 2 | |
Simulakros | βοΈ | DLSS | 1 | ||
SlavicPunk: Oldtimer | βοΈ | DLSS | 1 | ||
Slender: The Arrival | βοΈ | DLSS | 1 | ||
Smalland: Survive the Wilds | βοΈ | DLSS, FSR2 | 1 | ||
Someday Youβll Return: Directorβs Cut | βοΈ | DLSS | Create shortcut with -dx12 launch parameter |
1 | |
Sons of the Forest | βοΈ | β | DLSS, FSR3 | Dx11 game, use FSR3.X/4 w/Dx12. |
1 π§1 |
Soulmask | βοΈ | DLSS | Use Fakenvapi, need to enable DLSS from GameUserSettings.ini in %LocalAppData%\WS\Saved\Config\WindowsNoEditor
|
1 | |
Soulslinger: Envoy of Death | βοΈ | DLSS | Enable Non-Linear sRGB Input to fix screen flicker issues | 1 | |
Soulstice | βοΈ | DLSS | Run from shortcut with -dx12 launch parameter, reduce antialiasing to get better quality. Graphics turn white with XeSS (may need rechecking). |
1 | |
South of Midnight | βοΈ | DLSS | Use Fakenvapi to expose DLSS input | 1 | |
Spirit of the North 2 | βοΈ | FSR3.1, DLSS | 1 | ||
Split Fiction | βοΈ | FSR3 | 1 | ||
SPRAWL | βοΈ | DLSS | Run from shortcut with -dx12 launch parameter |
1 | |
Starfield | βοΈ | β | DLSS |
1 π§1 |
|
Star Overdrive | βοΈ | β | FSR3,DLSS |
1 π§1 |
|
Star Wars Jedi: Survivor | βοΈ | β | DLSS | Run in Fullscreen Windowed mode. May need to restart the game for DLSS toggle to function. |
1 π§1 |
S.T.A.L.K.E.R. 2: Heart of Chornobyl | βοΈ | FSR, DLSS |
Officially supported game. Also works for GamePass version with dxgi.dll
|
1 2 | |
Star Wars Outlaws | βοΈ | β | Officially supported game (Whitelist not supported in the not updated demo due to FSR3.0 still). | π§1 | |
Steel Seed | βοΈ | DLSS, FSR3, XeSS | Officially supported game. Use DLSS input for best results | 1 | |
Steelrising | βοΈ | β | FSR, DLSS | Fakenvapi is needed for game to set DLSS. Non-Linear sRGB Input required to avoid ghosting. |
1 π§1 |
Stellar Blade | βοΈ | DLSS, FSR3 | Officially supported game. Demo also worked fine with Opti FSR4 | 1 2 3 | |
Still Wakes the Deep | βοΈ | β | FSR3, DLSS, XeSS |
1 π§1 |
|
Stranger of Paradise: Final Fantasy Origin | βοΈ | DLSS | Use Dx11Upscaler=fsr31_12 in OptiScaler.ini to prevent crashing during startup |
1 | |
Stranded: Alien Dawn | βοΈ | DLSS | FSR2 inputs donβt seem to work | 1 | |
Strayed Lights | βοΈ | DLSS | 1 | ||
Suicide Squad: Kill the Justice League | DLSS, FSR | EAC game in both single player and multiplayer β works with EAC bypass β tested FSR 3.0/3.1/XeSS, LukeFz FG injection some time ago, OptiFG probably works | |||
Sumerian Six | βοΈ | DLSS | Enable Non-Linear sRGB Input otherwise screen will flash constantly | 1 | |
Supraland | βοΈ | DLSS | Create shortcut with -dx12 launch parameter |
1 | |
Supraland Six Inches Under | βοΈ | DLSS | 1 | ||
System Shock (2023) | βοΈ | DLSS | Launch with -dx12
|
1 | |
Tainted Grail: The Fall of Avalon | βοΈ | β | DLSS | Recommended to use -force-d3d12 as launch command to force DX12, much better performance .DLSS to FSR3 and FSR4 tested successfully on Linux with minor instability issues. Steam launch options FSR4_UPGRADE=1 %command% -force-d3d12 with GE-Proton-10-4 |
1, 2 π§1 |
Tales of Kenzera: ZAU | βοΈ | FSR2 | 1 | ||
Tankhead | βοΈ | DLSS, FSR3, XeSS | 1 | ||
Tchia | βοΈ | DLSS | Use DLSS. XeSS has severe graphical corruption | 1 | |
TEKKEN 8 | βοΈ | β | DLSS, FSR2, XeSS | Requires Fakenvapi, FSR4 works, but hair is terrible on certain characters |
1 2 π§1 2 3 |
Tempest Rising | βοΈ | FSR3, DLSS | May need to enable Non-Linear sRGB Input if there screen flashes | 1 | |
Test Drive Unlimited Solar Crown | βοΈ | DLSS | 1 | ||
Testament : The Order of High Human | βοΈ | DLSS | Create shortcut with -dx12 launch parameter |
1 | |
The Alters | βοΈ | DLSS | Officially supported game. Enabling FSR3 in-game not detected by OptiScaler. DLSS working. | 1 | |
The Ascent | βοΈ | DLSS | Launch game with -dx12
|
1 | |
The Axis Unseen | βοΈ | DLSS, FSR3, XeSS | Officially supported game | 1 | |
The Chant | βοΈ | DLSS | Use DLSS input, FSR2 has some shimmer | 1 | |
The Casting of Frank Stone | βοΈ | β | DLSS, FSR3, XeSS | For Linux use OptiScaler as winmm.dll
|
1 π§1 |
The Elder Scrolls IV: Oblivion Remastered | βοΈ | β | DLSS, FSR3, XeSS | Officially supported game. FSR Input works like a charm |
1 2 π§1 2 3 |
The First Berserker: Khazan | βοΈ | DLSS | Officially supported game. Requires Fakenvapi | 1 | |
The Invincible | βοΈ | β | FSR2, DLSS | For DLSS Inputs Please Refer To UE Tweaks | 1 2 |
The Last of Us Part I | βοΈ | DLSS, FSR3 | Officially supported game. Use Fakenvapi | 1 2 | |
The Lord of the Rings: Gollum | βοΈ | DLSS | 1 | ||
The Medium | βοΈ | DLSS | Run in Dx12 mode | 1 | |
The Orville β Interactive Fan Experience | βοΈ | DLSS | Launch with Dx12 | 1 | |
The Outer Worlds Spacer Choice Edition | βοΈ | β | FSR2 | π§1 | |
The Rift | β | DLSS | (Demo) | π§1 | |
The Riftbreaker | βοΈ | XeSS | 1 | ||
The Sinking City Remastered | βοΈ | β | DLSS, FSR |
1 2 π§1 |
|
The Talos Principle: Reawakened | βοΈ | FSR3, DLSS, XeSS | Officially supported game | 1 | |
The Talos Principle 2 | βοΈ | FSR3 | XeSS & DLSS cause graphics problems | ||
The Thaumaturge | βοΈ | DLSS, XeSS | FSR input cause crashing. Requires Non-Linear sRGB Input or Non-Linear PQ Input to fix gray screen during dialogue. Non-Linear sRGB Input provides better IQ and less ghosting | 1 | |
The Witcher 3 Next Gen | βοΈ | β | DLSS, XeSS | DLSS-FG working very well also. Linux RDNA3 with FSR4 & FG |
1 2 π§1 |
Time Breaker | βοΈ | DLSS | 1 | ||
Tiny Tinaβs Wonderlands | βοΈ | β | FSR2 | π§1 | |
Titan Station | βοΈ | DLSS | 1 | ||
Titan Quest II Playtest | βοΈ | DLSS | FSR FG can be activated with Nukemβs | ||
Tokyo Xtreme Racer | βοΈ | DLSS | |||
Trail Out | βοΈ | DLSS | 1 | ||
Trepang2 | βοΈ | DLSS | Recommended to use -dx12 as launch command to force DX12. Game has a tendency to revert preset to Performance on every boot, despite the preset set in Video Settings (can check in Opti Overlay), in that case itβs enough to swap the preset back and forth |
1 2 | |
Turbo Sloths | βοΈ | DLSS | 1 | ||
Twin Stones: The Journey of Bukka | βοΈ | DLSS | Launch with -dx12 paramter |
1 | |
UNCHARTED: Legacy of Thieves Collection | βοΈ | DLSS, FSR2 | 1 2 | ||
Until Dawn | βοΈ | DLSS |
Officially supported game. Enable Non-Linear sRGB Input to fix flicker in some scenes. FSR3 crashes to desktop and will prevent loading of game unless Fsr3=false is set in OptiScaler.ini. |
1 | |
Valkyrie Elysium | βοΈ | DLSS | 1 | ||
Vindictus: Defying Fate | βοΈ | DLSS | Choosing FSR in game will crash the game (Windows 11) | 1 | |
Visions of Mana | βοΈ | FSR2 | Check the FSR2 pattern matching under inputs or set Fsr2Pattern=true in OptiScaler.ini |
||
VOID/BREAKER (Demo) | βοΈ | β | DLSS | Turn "frame gen" on to see DLSS options, needs spoofing for inputs to work (frame gen doesnt seem to actually turn on, maybe it does on nvidia cards) |
1 π§1 |
Wanted: Dead | βοΈ | DLSS | 1 | ||
Warhammer 40,000: Darktide | βοΈ | FSR3, DLSS, XeSS | Officially supported game. | 1 2 3 | |
Watch Dogs: Legion | βοΈ | β | DLSS |
1 π§1 |
|
Way of the Hunter | βοΈ | DLSS, FSR2 | Run in Dx12 | ||
Wayfinder | βοΈ | DLSS | 1 | ||
Welcome to ParadiZE | βοΈ | FSR2 | 1 | ||
Wild Hearts | βοΈ | β | DLSS | Works on Linux with WIP FSR4 support as winmm.dll
|
1 π§1 |
Witchfire | βοΈ | DLSS | |||
Wo Long: Fallen Dynasty | βοΈ | β | DLSS, XeSS |
1 π§1 |
|
Wolfenstein: Youngblood | β | DLSS | Vulkan - Optiscaler Nvidia GPU spoofing can't expose Ray Tracing option on AMD/Intel - game uses early draft Nvidia Vulkan RT extensions | ||
World War Z | β | FSR2 | Vulkan | ||
WRC Generations | βοΈ | DLSS | Fakenvapi is needed | 1 | |
Wreckfest 2 | βοΈ | DLSS, FSR3 | Officially supported game. Update brought FSR/DLSS upscaling | 1 | |
Wuchang: Fallen Feathers | βοΈ | FSR3 | Officially supported game. As of v1.3 no longer allows for Native resolution, FSR is limited to 80% or less by the game | 1 | |
Wuthering Waves | βοΈ | DLSS | Only working when OptiScaler.dll is renamed as winmm.dll, and launch game from Client-Win64-Shipping.exe | 1 | |
Xuan-Yuan Sword VII | βοΈ | DLSS | Use DX12 mode | 1 |