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This topic describes events. This topic is under construction and consists mostly of stub subtopics.
- Model Code
- Event Trace: Probe a model run at the micro level
- Time-like and Event-like Attributes: Definition of time-like and event-like attributes, and restrictions on use
- Censor Event Time: How to activate and use the censor_event_time optimization option
- Entity Function Hooks: Entity function hooks
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under construction
Declaration syntax
Event life-cycle.
under construction
Changes attributes when the event occurs.
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This subtopic contains the following sections:
under construction
The return value of an event time function is the (conditional) time when the event will occur. It can be current time or future time. It can be infinity. If it is a time in the past of the entity a run-time error will occur.
The WAIT
function.
WAIT(0)
means now. But other events may occur first, depending on event priority and event tie rules.
Calling a time function must not influence the state of the simulation, because the associated event has not occurred (yet). Model code which attempts to change an attribute during an event time calculation will cause a run-time error.
No side-effect means simulation framework can call freely.
Clock-like events and hazard-like events.
The event time is recalculated when specific attributes change.
An attempt to use a time-like attribute in an event time function causes a build-time error.
[back to event time function]
[back to topic contents]
When an attribute changes value, any event whose time depends on that attribute must have its occurrence time recalculated in order to remain valid.
To determine which attributes affect which events, the OpenM++ compiler scans the C++ model code in the body of event time functions for attribute names. The scan is not based on the logic of the code in the event time function, only on the presence of names of attributes. The names can be attributes of the entity or attributes of another entity referenced directly through a link.
Modgen specific: Modgen does not support event dependency on linked attributes and forbids links to attributes in event time functions.
Consider the following code fragment (adapted from the Alpha2
test model):
entity Person
{
//EN Integer age
int integer_age = self_scheduling_int(age);
};
entity Thing
{
//EN Count of celebratory birthday twirls performed
int twirls = { 0 };
//EN Do a twirl for the Person who spawned this Thing
event timeTwirlEvent, TwirlEvent;
};
link Thing.spawner Person.things[];
TIME Thing::timeTwirlEvent()
{
TIME event_time = TIME_INFINITE;
if (spawner && (twirls < spawner->integer_age)) {
event_time = WAIT(0); // twirl now!
}
return event_time;
}
void Thing::TwirlEvent()
{
twirls++;
}
The TwirlEvent
causes a Thing
entity to twirl once on each birthday of the Person
which spawned it.
The associated time function timeTwirlEvent
uses three attributes:
-
spawner
, a link attribute ofThing
which connects it to thePerson
entity which spawned it, -
twirls
, an attribute ofThing
which counts the number of times theThing
has twirled, and -
spawner->integer_age
, a self-scheduling attribute ofPerson
which increases by 1 on each birthday.
The OpenM++ compiler notes the use of these three attributes in the event time function
and generates run-time code which calls timeTwirlEvent
in a Thing
entity if any of those three attributes changes value.
Specifically, when integer_age
of a Person
is incremented on a birthday,
the event time of TwirlEvent
of all Thing
entities spawned by that Person
are recalculated.
The code in timeTwirlEvent
causes the TwirlEvent
to be scheduled immediately by returning WAIT(0)
.
After TwirlEvent
is implemented and the twirl performed,
timeTwirlEvent
is called to schedule the next occurrence and returns infinity.
The OpenM++ compiler creates an output file which lists all attribute event dependencies.
It is named EventDependencies.csv
and is located in the src
output folder,
which in Windows is MODEL/ompp/src
and in Linux is MODEL/ompp-linux/src
.
For the Alpha2
test model,
EventDependencies.csv
looks like this:
entity | event | attribute |
---|---|---|
Person | BlowHornEvent | blow_horns_now |
Person | EyeColourChangeEvent | eye_colour_definitive |
Person | FirstBirthdayEvent | over_1 |
Person | MoveEvent | city |
Person | SpawnEvent | spawning_done |
Person | StartPlayingEvent | happy |
Thing | BeingGoodEvent | making_trouble |
Thing | TwirlEvent | spawner |
Thing | TwirlEvent | twirls |
Thing | TwirlEvent | spawner->integer_age |
Thing | TwirlSpecialEvent | my_person1 |
Thing | TwirlSpecialEvent | twirls_special |
Thing | TwirlSpecialEvent | my_person1->integer_age |
Toy | DiscardEvent | lifetime |
[back to event time function]
[back to topic contents]
under construction
Extract from OM_ROOT/include/omc/Event.h
:
/**
* event comparison. This is a true observer function but is not declared as const due to issues
* with get_event_id().
*
* @param [in,out] rhs The right hand side.
*
* @return true if the right-hand side is less than the left-hand side (this object).
*/
bool operator< ( BaseEvent& rhs )
{
// earlier event time wins
if ( event_time < rhs.event_time ) return true;
if ( event_time > rhs.event_time ) return false;
// higher event priority wins
int event_priority = get_event_priority();
int rhs_event_priority = rhs.get_event_priority();
if ( event_priority > rhs_event_priority ) return true;
if ( event_priority < rhs_event_priority ) return false;
// lower event_id wins (earlier in alphabetic order by event name)
int event_id = get_event_id();
int rhs_event_id = rhs.get_event_id();
if ( event_id < rhs_event_id ) return true;
if ( event_id > rhs_event_id ) return false;
// lower entity_id wins (created earlier)
int entity_id = get_entity_id();
int rhs_entity_id = rhs.get_entity_id();
if ( entity_id < rhs_entity_id ) return true;
else return false;
}
under construction
Each entity has a built-in event which maintains all self-scheduling attributes in the entity.
Hooking to a self-scheduling attribute.
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