Dev Notes: 3.12 Andromeda & TMA log - openly-retro/stellaris-machine-robot-expansion GitHub Wiki
Info / catch-all
empire triggers
is_cyborg_empire = {
owner_species = { has_trait = trait_cybernetic }
}
is_mechanical_empire = {
OR = {
owner_species = { has_trait = trait_mechanical }
has_country_flag = synthetic_empire
}
}
is_robot_empire = {
OR = {
owner_species = { has_trait = trait_mechanical }
owner_species = { has_trait = trait_machine_unit }
has_country_flag = synthetic_empire
has_authority = auth_machine_intelligence
}
}
is_individual_machine = {
founder_species = {
is_archetype = MACHINE
}
is_gestalt = no
}
is_machine_empire = {
has_authority = auth_machine_intelligence
}
is_gestalt = {
has_ethic = ethic_gestalt_consciousness
}
Species
Species Archetype <- Species Classes <- Portrait set
Portrait set name does not seem to matter. Just that it references a valid species class.
More notes
-
tr_synthetics_adopt in TMA is available ONLY if the ap_synthetic_evolution is chosen
-
giving the tr_synthetics tradition triggers the synthesizing situation
-
one option is to duplicate the tradition, make a origin-only tradition tree
-
situation_transformation is for Machines and is not related to this
-
event windows: 10% ruler output, specialist output, worker output, or 5% output of all w/ Identity Complex
-
heritage site: blocker which returns 2 mech pops "old towns"
-
edict: subsidized identity backups
-
edict: optimized identity copies
-
tech_identity_copies
-
identity designer gives +1 pop assembly emprie-wide
-
event window: diversify identities
-
option 1: give identity_fusion, identity_initialization available
-
option 2: give identity initialization, identity fusion available
-
COMPLETION: flag synthetic_traditions_unlocked (event synth.4)
-
FLAGS: advanced_identity_creation, edict_optimized_identity_creation
workaround
- give tech_synthetic_workers
- build building_identity_complex
Testing
Bio-Robot
- Empire creation screen
- Select Mechanical species, pick portrait
- Continue creating empire
- See error message about picking Mechanical species, because origin is required
- Select either of the Mechanical origins
- Start game
- Assert leaders have Synth trait and pops have Mechanical trait
AP Restrictions
AP Name | Gestalt only |
---|---|
Distributed Multikernel | Yes |
Self-Assembling Colony Ship | Yes |
Source Code Reprogramming | Yes |
World-Machines | Yes |
DLC Feature changes
- Synthetic Ascension for regular empires (Utopia OR Machine Age)
- Synthetic Ascension for machine empires (Synthetic Dawn OR Machine Age)
- Gestalt Machines (Synthetic Dawn OR Machine age OR Utopia)
- Machine portraits (Synthetic Dawn OR Machine Age)
APs:
- flesh is weak: Utopia OR Machine Age
- organo machine interfacing: Utopia OR Machine Age
- synthetic evolution: Utopia OR Machine Age