Dev Notes: 3.12 Andromeda & TMA log - openly-retro/stellaris-machine-robot-expansion GitHub Wiki

Info / catch-all

empire triggers

is_cyborg_empire = {
	owner_species = { has_trait = trait_cybernetic }
}

is_mechanical_empire = {
	OR = {
		owner_species = { has_trait = trait_mechanical }
		has_country_flag = synthetic_empire
	}
}

is_robot_empire = {
	OR = {
		owner_species = { has_trait = trait_mechanical }
		owner_species = { has_trait = trait_machine_unit }
		has_country_flag = synthetic_empire
		has_authority = auth_machine_intelligence
	}
}

is_individual_machine = {
	founder_species = {
		is_archetype = MACHINE
	}
	is_gestalt = no
}

is_machine_empire = {
	has_authority = auth_machine_intelligence
}

is_gestalt = {
	has_ethic = ethic_gestalt_consciousness
}

Species

Species Archetype <- Species Classes <- Portrait set

Portrait set name does not seem to matter. Just that it references a valid species class.

More notes

  • tr_synthetics_adopt in TMA is available ONLY if the ap_synthetic_evolution is chosen

  • giving the tr_synthetics tradition triggers the synthesizing situation

  • one option is to duplicate the tradition, make a origin-only tradition tree

  • situation_transformation is for Machines and is not related to this

  • event windows: 10% ruler output, specialist output, worker output, or 5% output of all w/ Identity Complex

  • heritage site: blocker which returns 2 mech pops "old towns"

  • edict: subsidized identity backups

  • edict: optimized identity copies

  • tech_identity_copies

  • identity designer gives +1 pop assembly emprie-wide

  • event window: diversify identities

  • option 1: give identity_fusion, identity_initialization available

  • option 2: give identity initialization, identity fusion available

  • COMPLETION: flag synthetic_traditions_unlocked (event synth.4)

  • FLAGS: advanced_identity_creation, edict_optimized_identity_creation

workaround

  • give tech_synthetic_workers
  • build building_identity_complex

Testing

Bio-Robot

  1. Empire creation screen
  2. Select Mechanical species, pick portrait
  3. Continue creating empire
  4. See error message about picking Mechanical species, because origin is required
  5. Select either of the Mechanical origins
  6. Start game
  7. Assert leaders have Synth trait and pops have Mechanical trait

AP Restrictions

AP Name Gestalt only
Distributed Multikernel Yes
Self-Assembling Colony Ship Yes
Source Code Reprogramming Yes
World-Machines Yes

DLC Feature changes

  • Synthetic Ascension for regular empires (Utopia OR Machine Age)
  • Synthetic Ascension for machine empires (Synthetic Dawn OR Machine Age)
  • Gestalt Machines (Synthetic Dawn OR Machine age OR Utopia)
  • Machine portraits (Synthetic Dawn OR Machine Age)

APs:

  • flesh is weak: Utopia OR Machine Age
  • organo machine interfacing: Utopia OR Machine Age
  • synthetic evolution: Utopia OR Machine Age