Compiled suggestions from original mod discussion on Steam - openly-retro/stellaris-machine-robot-expansion GitHub Wiki
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make the Planet Cracker civic leave cracked planets on mining completion instead of removing the planets from the game entirely? https://steamcommunity.com/workshop/filedetails/discussion/2441507863/3077621924524083371/#c3077621988054953031
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set up some interactions with Planetary Diversity mod, there's a techno-organic world thing https://steamcommunity.com/workshop/filedetails/discussion/2441507863/3077621924524083371/?ctp=2#c3172198151257823721
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Make Bio-Mechanical Hybrid compatible with traits from other mods (like Trait Diversity) https://steamcommunity.com/workshop/filedetails/discussion/2441507863/3077621924524083371/?ctp=2#c5624408883148538927
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many other mods like planetary wonders are made to work with 'Machine worlds' so the change to 'mechanical' brakes them. If your mod just changed the machine worlds it might more compatible with them. https://steamcommunity.com/workshop/filedetails/discussion/2441507863/3077621924524083371/?ctp=2#c3131667021973677150
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add to bio-robot assimilators an ability to convert captured pops to the main species? Also, it makes little sense my lithoid pops now suddenly want food after being turned into biomachines, so it would be nice to be able to keep the lithoid trait or add minerals consumption as a third axis in upkeep politics https://steamcommunity.com/workshop/filedetails/discussion/2441507863/3077621924524083371/?ctp=3#c3131667656052525043
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make an origin (and thus text) of independent machines that arose independent of prior creators, whether gestalt or not? I realize that would effect a lot of the tech tree, this is more something I wish from the devs than would expect of a single modder. https://steamcommunity.com/workshop/filedetails/discussion/2441507863/3077621924524083371/?ctp=3#c3151934575292816915
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Is it possible we can get either a straightforward QOL fix that allows ANY biological trait to be applied to a Bio-Mechanical Hybrids or even an optional patch we can subscribe to that disables this limitation? (V good suggestion, see link) https://steamcommunity.com/workshop/filedetails/discussion/2441507863/3077621924524083371/?ctp=3#c5711105714135456681 However, XVCV responded that it's too many traits in the GUI https://steamcommunity.com/workshop/filedetails/discussion/2441507863/3077621924524083371/?ctp=3#c5711105714135511969
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allow an empire with the organic skin civic to pick a non machine species appearance? Functionally still a machine, but visually organic https://steamcommunity.com/workshop/filedetails/discussion/2441507863/3077621924524083371/?ctp=3#c3113655160549627058
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removing the Thermal Throttling requirement for building the Cooling System districts. You want to build them anyway to keep the world running at maximum efficiency, so having to wait until it overheats before you can build them feels like unnecessary micromanagement. https://steamcommunity.com/workshop/filedetails/discussion/2441507863/3077621924524083371/?ctp=3#c3053985636032040486
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maybe the creation of the leader should end up as a project so it's not an instant thing https://steamcommunity.com/workshop/filedetails/discussion/2441507863/3077621924524083371/?ctp=3#c3053986162857249116 ~~I also thought this (0xR)
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Machines with the psionic emulators trait should be able to choose and engage in the psionic battle federation succession type. https://steamcommunity.com/workshop/filedetails/discussion/2441507863/3077621924524083371/?ctp=3#c2960544821847745454
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civic where others would not be able to learn your tech from researching debris https://steamcommunity.com/workshop/filedetails/discussion/2441507863/3077621924524083371/?ctp=4#c4328514571285080137
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access to a Cybernetic Resurrection variant of the Reanimators civic. A lot of my potential suggestions revolve around bringing Driven Assimilators closer to the fantasy of the Strogg from the Quake franchise, and one of their big things is going around killing and subduing other species, then rebuilding them and connecting them to the hive mind. https://steamcommunity.com/workshop/filedetails/discussion/2441507863/3077621924524083371/?ctp=4#c3162084075875448966
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World-Machine Segments. https://steamcommunity.com/workshop/filedetails/discussion/2441507863/3077621924524083371/?ctp=5#c3200369112090253562
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it should be impossible for organic pops to live on world-machines, and that converting a world to world-machine should kill all non-cybernetic organic pops and create an organic slurry planetary feature. https://steamcommunity.com/workshop/filedetails/discussion/2441507863/3077621924524083371/?ctp=5#c3200370144974765976 ~~omg I am laughing (0xR)
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Make bio-mechanical hybrid population growth be in line with other methods of gaining pops through growth and assembly. (discusses how growth is linear vs expected logarithmic) https://steamcommunity.com/workshop/filedetails/discussion/2441507863/3077621924524083371/?ctp=5#c3200370471660965704
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For some reason my mechanical species are sorted as Machine types so this mod is pretty much useless for my modded robo species which are somehow mechanical and function pretty much like robits. x.x https://steamcommunity.com/workshop/filedetails/discussion/2441507863/3077621924524083371/?ctp=6#c3200371016627881393
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in general more ways to eliminate intermediaries or make the planets/habitats/stations be "pops" after all why would a machine need to have individual drones manning a factory when it could just build them into the factory and have said factory be the drone itself - same idea as the world machines just taken a bit further along https://steamcommunity.com/workshop/filedetails/discussion/2441507863/3077621924524083371/?ctp=6#c3274687384252363898
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I'd love to see some added interactions between your own Determined Exterminator and the Cybrex. Maybe they will try to forcibly rewrite your code to create a peaceful Gestalt, or make your pops individuals. I'd also like to see you and the Cybrex try to do this to the Contingency, where there is another way to potentially beat them and that is to successfully overcome the Contingency protocol. It'd be cool if the Cybrex declared war on you in order to try and save the galaxy from you https://steamcommunity.com/workshop/filedetails/discussion/2441507863/3077621924524083371/?ctp=6#c3274687834595917269
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adding silfae's Animated Synthetics Portraits as a (sub)mod? https://steamcommunity.com/workshop/filedetails/discussion/2441507863/3077621924524083371/?ctp=6#c5226999188065565589
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maybe an ability to split off sectors into their own empires for machines - maybe needing you to build a special building or something in that sector to serve as the core for the new machine intelligence https://steamcommunity.com/workshop/filedetails/discussion/2441507863/3077621924524083371/?ctp=7#c3391786047388074758
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The biological tradition allows organics to adopt organic leviathan traits. It would be cool for the synthetic tradition to allow you to have machine leviathan traits. (infinity mchine, automted dreadnaught) https://steamcommunity.com/workshop/filedetails/discussion/2441507863/3077621924524083371/?ctp=8#c3601220354889139737
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Can we get a Mecha Ether Drake? https://steamcommunity.com/workshop/filedetails/discussion/2441507863/3077621924524083371/?ctp=8#c3720565944179186705
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A patch/internal patch for Giga's Frame World for rogue servitor bio-trophy jobs to be districts. (rylasasin) https://steamcommunity.com/workshop/filedetails/discussion/2441507863/3077621924524083371/?ctp=9#c3717188878664763088
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And while we're at it, have machine world give a production bonus for frameworld (since frameworld can't take advantage of that perk in any way since it replaces colonies with planetary outposts that cannot be populated.) or perhaps some other sort of idea specifically for frameworlders?
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Corpse Processor should allow every event Reanimators allows, at least until paradox gives robots their own reanimator civic. (archmage mc) https://steamcommunity.com/workshop/filedetails/discussion/2441507863/3077621924524083371/?ctp=9#c3723945543091571077
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Would it be possible to allow template selection in the Leader Assembly? Thank you! https://steamcommunity.com/workshop/filedetails/discussion/2441507863/3077621924524083371/?ctp=10#c5796736234851542525
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You can't tweak the perks of the council nodes except your ruler. This should probably be a new edict, although I'm not sure how you'd set that up. (archmagemc)
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Leader Drone assembly is a bit wonky as increasing the leader level does nothing but give you access to veteran traits. If you assemble a level 10 leader, you will only get about 8 points to spend. Same if you had assembled a level 4 leader. Leader level should add some leader drone assembly points. (archmagemc)
Rylasasin--
So here's my two propositions for a possible frameworld patch.
World Machines: Enables Automation Project decision. Once completed, all districts produce a portion of their resource. Industrial districts produce alloys, leisure districts produce amenities, generator districts produce energy, etc. The upgraded versions of these distrcits produce more.
It would also heavily increase resources from Planetary Outposts, especially from machine worlds or planetary computers.
Voluntary Work: Enables Voluntary Work Project decision. Once completed, bio trophies will produce a small amount of resources in addition to their normal output. (I would suggest doing what birch world does with its insulas and having bio trophy districts give 2-4 districts that can be spent on special bio trophy districts, but that would be too complicated I think.) https://steamcommunity.com/workshop/filedetails/discussion/2441507863/3077621924524083371/?ctp=13#c3873717982253835413