2. Roadmap & Planned Features (WIP) - openly-retro/stellaris-machine-robot-expansion GitHub Wiki
- Auto-machine world ringworlds and habitats
- Continued bugfixes and requested improvements to the core features of the original mod. This will be facilitated by checking Steam comments on the mod and also taking bug reports in the discord channel
- Versions of the Leader GUI, Ruler GUI, and councilor GUIs for players who do not have the Paragons DLC
An automation-focused origin starting on an auto-machine world, with minimal pops. Expanding or starting new auto-machine colonies requires "World Cores" which the player will manufacture, after recovering/discovering the tech. Features pop-less planet buildings, and new storyline with a potential friend/foe.
A pre-FTL Machine origin taking place on an ocean world. Former deep-sea mining machines have gained sentience after being left alone to operate autonomously. Players will explore the ocean world, fight off various sea creatures, realize new tech, and discover the mysteries buried deep in their home planet. What they discover can help them ascend to the stars, if they wish.
A Machine playstyle in which pops are rapidly assembled, but are the primary "resource" (they are used up) for creating buildings, ships, and space structures. Colonizing new worlds will be a challenge for the nanomachine empire in the early game as it learns to adapt to the various planet types. Nanites play a role in this empire's functions. Nanotech is highly desired and this empire may quickly become a feast for power-hungry empires. If this empire can discover what lies behind the locked parts of its memory vaults, perhaps its ships can become more than just debris piles waiting to be scooped up.
This Mechanical empire is ... primitive. Just barely made it to the stars with their heavy chemical rockets and alarming lack of real space-age advancements. With poor technology, unable to utilize the concepts of shields or beam weapons, these heavy-duty flying piles of alloy do a few things extremely well: Cannons, rockets, and heavy armor. To any enemies, they are sure to be a mechanical menace, but for sufficiently advanced empires, these potentially fearsome Clankerbots may be little but surplus building materials. How will this research-deficient brute-force Clanker-society reach 'escape velocity' and avoid redundancy?
This Machine empire serves a vast Brain, surveying, inspecting, sampling, and probing everything in the galaxy to satisfy the Brain's demands for knowledge. Cataloguing species, surveying alien cities, sampling asteroids, performing every errand the Brain demands. And in return the Brain provides powerful bonuses when its cataloguing quotas are met, providing its cataloguers with research points, resources, ships, and nearly everything needed to flourish. The Brain's thirst for knowledge seems endless. But is it? What will happen when the Brain decides it has had enough?
Thanks to members of the Modding Den, ArchmageMC & Wymorlon for the inspiration.
This Machine empire is carrying out instructions from the Abyss to reformat the galaxy to the lowest energy levels possible. Space is most efficient when it is empty. Planets, asteroids, suns, all will be deconstructed, processed, and archived. Organics, and perhaps even other machines, will also be fed to the <NAME TBD>, the empire's homeworld superstructure, which processes all universal matter and powers this empire. Other empires should keep a watch out lest their own planets be secretly devoured from within. At what point will this empire be considered a menace?
This empire derives its resources from deconstructing planets and other galactic bodies slowly over time. Lifeforms inhabiting worlds targeted for deconstruction will be safely jettisoned into space.
(M)aximally (A)utomated (M)inimally (P)opulated unlocks Citizen Frames, a Machine paradigm in which pops are fitted with larger and larger working bodies (frames), making them capable of job output equal to 2, 5 and 10 times that of a non-frame Machine. Upkeep and housing are scaled appropriately, for these work-saving giants have demanding upkeep. For Machine and Robot empires wishing to have fewer, more efficient pops.
Our machine empire will begin the process of investigating what a soul is. The Cognitive Node has indicated a nonzero probability of the existence of a G.O.D. particle that may yield further results. We will search and probe the galaxy for more information, that we will compute the concept of a soul, and other empires will no longer regard us as soulless machines.
A storyline in which players hunt for clues and complete manufacturing & research goals to attempt to synthesize a "soul." May charm or enrage Spiritualist empires. Fallen Empires will have different responses. And an extragalactic force will be closely watching the results...