Join the Flat2VR Discord to stay up to date on UEVR and new games
General Notes and References
A list of compatible Unreal Engine games and profiles is available either on the website or on Discord
You may get improved performance with GPU Scheduling OFF - you can change it here
Controls not working is likely due to either the 2D Game window not being in focus, or the in-game UEVR menu needs to be dismissed with INSERT
The order that you launch SteamVR, Game, UEVR doesn't matter. UEVR will auto-launch SteamVR if it's not open when you Inject
If you are running in a half-SbS or half-TaB format, you can boost your performance by setting VRto3D's render_width & render_height to match the half resolution
New DLSS Transformer Model looks good and generally works with UEVR. Use these steps to enable it for games
UEVR Video Guide
This video guide is a great orientation to UEVR, but it is aimed at VR users
Here's a brief video demonstration of running with VRto3D and Hogwarts Legacy
Specifics of using UEVR with VRto3D will be outlined on this wiki
Initial Setup Step-by-Step Guide
This is the set of steps to run a game in 3D. Detailed instructions are linked to sections below
Update your VRto3D profiles to see if one has been created for your game
Launch your UEVRInjector.exe shortcut and grant it admin
Select your game from the drop-down menu
Choose OpenVR or OpenXR (recommended) mode
Inject into the game
SteamVR should start
For single-display setups, enable VRto3D foregrounding with Ctrl + F8 and Alt + Tab to the 2D game window for controls
For multi-display setups, ensure that the 3D Headset Window is fullscreen by clicking on it and then click on the 2D game window for controls
Detailed Steps
VRto3D Profiles
A limited number of profiles are available on the Github repo. If you would like to contribute one, reach out!
Instructions for creating a profile are covered in the README under User Presets and Profile Creation Steps here
Extract the latest profiles into your Documents\My Games\vrto3d\ folder
Profiles load automatically when UEVR injects
A loud beep indicates a profile was successfully loaded
In-Game Settings
These are general recommendations (sometimes requirements) for in-game settings
In-Game resolution affects UI resolution in VR, but not geometry resolution
Geometry resolution is set through the VRto3D configrender_width and render_height
If you are running in a half-SbS or half-TaB format, you can boost your performance by setting these to match the half resolution
Windowed Mode (or borderless) to avoid issues with the 3D Headset Window and controls working
If using a multi-display setup for VRto3D, set the game to run on your 2D display in-game if it's available
DLSS Transformer Model is recommended all the way down to 50% or Performance render resolution. It works with UEVR using the settings covered in UEVR Per-Game Settings
Recommended to disable Motion Blur, Depth of Field, Chromatic Aberration/Lens Effect, Film Grain
Disable HDR as SteamVR is not compatible currently. AutoHDR may or may not work
Ray Tracing may work if you have the hardware to run it
Frame Generation MUST BE OFF
You can experiment with the different upscaling technologies to see which works best for a given game. They are all compatible but maybe only one has no broken effects in a specific game. (XeSS, DLSS, FSR, TSR, etc)
DO NOT RENAME THESE PROFILE ZIPS OR UEVR WILL NOT WORK
A few profiles are available for VRto3D users here
Profiles can also be downloaded from the UEVR website
These may have VR specific settings, so you may need to tweak them or just create your own (read on)
You can also search for recommended settings on Discord
UEVR has a built-in function to manage profiles using Export Config and Import Config which will accept the zipped profiles you download
The Open Global Dir opens your C:\Users\<user>\AppData\Roaming\UnrealVRMod folder where all UEVR profiles are stored
If you run into some issue with a game crashing, you can try deleting its folder from here
If you want or need to manually create a profile for a game, the essential settings to change in UEVR are:
VR_GhostingFix to correct TAA when running in Synced Sequential Mode but it may cause some games to crash
VR_RenderingMethod where
Native Stereo will give the best performance but may introduce artifacts or crash the game
Synced Sequential should fix artifacts and is more compatible in general
VR_NativeStereoFix May get more games working in a native render mode
VR_NativeStereoFixSamePass Should be used with the native fix
VR_SyncedSequentialMethod should generally just be set to Skip Draw
Additional Unreal Engine CVars can be set in a user_script.txt stored in your game's profile folder, but these settings can be very game-specific and won't be covered here
UEVR In-Game
UEVR menu can be toggled using INSERT
If the UEVR menu is open, you probably will not be able to control the game, so close it when done tweaking settings
If you get a warning about DLSS Frame Generation just make sure you have it off in-game settings. UEVR can't tell the difference between DLSS and DLSS Frame Gen
The main settings you may want to modify are UI Distance, UI Size to push the in-game HUD to depth
You can hold Ctrl and click on sliders to type in values and then hit Enter
If you don't want anything to render in your 2D game window, uncheck Desktop Spectator View
This is what the main window looks like in OpenVR
This is what the main window looks like in OpenXR. The additional Resolution Scale can be used to dial in performance without breaking effects like in-game scaling options sometimes do
These are the rendering settings you can modify in-game
World Scale can affect the strength of the 3D effect, but you may want to use the VRto3D depth(separation) & convergence settings first
May want to check the Remember Menu Open/Closed State so that the UEVR menu stays closed on future game launches
You may want to uncheck the L3 + R3 options to avoid accidentally opening this menu with a controller
Adjusting Depth and Convergence
UEVR has a built-in World Scale option that affects depth and convergence as well as the below VRto3D settings
UEVR can inject using OpenVR or OpenXR. Both are compatible with VRto3D, but there's some different behaviors
In both, adjusting Depth (separation) Ctrl + F3/F4 works normally and you can reduce it for scenes where objects are closer to the camera
Create as many different Depth (separation) presets as desired. Reference VRto3D Profiles
It is recommended to use a SINGLE convergence value for every preset in a VRto3D profile to avoid issues and the performance hit stutter of changing convergence
If you want to adjust Convergence in both modes and then play in OpenXR mode, you will have to restart the game in-between
OpenVR
Adjusting Convergence Ctrl + F5/F6 works, but black bars will form on the edges of the screen
You will want to find a good default convergence setting using OpenVR to use for your VRto3D profile
Some games may crash when run via OpenVR with VRto3D
Once you have your desired VRto3D Convergence set, use the Reinitialize Runtime button in the UEVR GUI to apply it and get rid of black bars
Recommended to setup a user preset with your default depth and convergence to Numpad 1 for example
Save your settings with Ctrl + F7
OpenXR
Adjusting Convergence Ctrl + F5/F6 only affects UI elements
If you want multiple HUD/UI convergence settings, set your default convergence with OpenVR first
You can then create additional convergence presets in OpenXR
Restore your default depth and convergence using your user preset you created in OpenVR
Save your settings with Ctrl + F7
If the UI is squished or there's other render issues, try using the Reinitialize Runtime button in the UEVR GUI
Follow the User Presets and Profile Creation Steps in the README if you want to create a VRto3D profile for your depth and convergence settings