You may get improved performance with GPU Scheduling OFF - you can change it here
Quick Reference
REFramework menu can be toggled using INSERT
The menu is navigable by Mouse, but sometimes you can't properly click on it
The menu looks like this:
The main settings you may want to modify are 2D UI Scale, 2D UI Distance, World-Space UI Scale
If you can't properly modify settings in-game, you can edit the generated re2_fw_config.txt config file when the game isn't running
In general, you want to set the game to run in windowed mode for single and multi display VRto3D configurations
OpenXR seems to be a bit more stable, but OpenVR should also work
The pd_upscaler branch has a newer renderer that fixes TAA and some other effects better, but it's still WIP and isn't fully compatible with all games. You need a GitHub account to access downloads for it
Game Specific Configurations
Dragon's Dogma 2
no VRto3D profile created yet - create one and share it!
REFramework support is WIP but the games are relatively playable in their current states
Both use the DD2.zip
Can try either the REFramework nightly or the pd_upscaler branch
May need to try these settings in re2_fw_config.txt
VR_AllowEngineOverlays= false
VR_AlternateFrameRendering=true
VR_AsyncRendering_V2=false
Kunitsu-Gami
You may get improved performance with GPU Scheduling OFF - you can change it here
Depth of Field in cutscenes can't be disabled and is overblown
The puddle underneath certain enemeies doesn't look quite right in 3D
VRto3D Settings for Kunitsu-Gami
Close SteamVR if it is running
Extract the latest profiles into your Documents\My Games\vrto3d\ folder
This game's profile sets:
A depth/convergence setting for menus/cutscenes
Clicking the Guide button or Numpad 2 will toggle to/from a higher depth/convergence preset for gameplay
Numpad 3 will toggle to/from an extremely low depth/convergence setting if needed
Depth/Convergence reset to menus/cutscene setting on Numpad 1
Install REFramework mod for Kunitsu-Gami
Download and extract this zip to where your KunitsuGami.exe game directory is located
Launch the game once
Change in-game settings:
Display
HDR Mode to Off
Depth of Field to Weak
Motion Blur to Off
Graphics
Screen Resolution to your render resolution
Display Mode to Window
V-Sync to Off
Ray Tracing to Off
FidelityFX Super Resolution to Off
DLSS Super Resolution to Off
DLSS Frame Generation to Off
Image Quality to 100% or higher
Anti-Aliasing to SMAA
Ambient Occlusion to Low
Lens Flare to Off
All others as desired
Exit the game and SteamVR
Start Kunitsu-Gami
It should also start up your VRto3D driver and display in 3D on your screen
If you do not hear a beep, VRto3D failed to load the settings profile
For single-display setups, enable VRto3D foregrounding with Ctrl + F8 and Alt + Tab to the 2D game window for controls
For multi-display setups, ensure that the 3D Headset Window is fullscreen by clicking on it and then click on the 2D game window for controls
Monster Hunter Rise
Features
Dynamic UI depth
Multiplayer compatible
Remaining issues:
Ambient Occlusion is broken - disable it for now, hopefully fixed in future
Some UI elements don't render correctly (weapon thumbnails in blacksmith menu, zoomed map when holding L1)
Zoom in/out doesn't work for the in-game camera tool for taking pictures of things
VRto3D Settings for MHRise
Close SteamVR if it is running
Extract the latest profiles into your Documents\My Games\vrto3d\ folder
This game's profile sets:
A lower depth preset toggle for menus/NPCs when you press the guide button
Depth reset on Numpad 1
REFramework Installation for MHRise
Download and extract this zip to your MonsterHunterRise folder (you should be placing several .dll and .txt files and the reframework folder next to MonsterHunterRise.exe)
Optionally, additional MHRise mods that are compatible with REFramework can be added if desired - SpiritBirds and Remove Monster Kill-Cam Plus Stylish SlowMo Finishers work
Run the game and REFramework should initialize and load up SteamVR
Change in-game settings:
Display:
Output Display Settings to your second display if you are using a multi-display setup
Screen Mode to Windowed Mode
Resolution Settings to your render resolution
Display Frequency to 59.95Hz or whatever frequency per-eye your display can do
Nvidia DLSS to Off
Display - Advanced Graphics Settings:
Ambient Occlusion to Off
Anti-Aliasing can use TAA + FXAA
Motion BlurLens DistortionDepth of FieldFilm Grain and Filters to Off
After loading a character: Game Settings - HUD Settings - Open Settings Menu and adjust as desired. Recommendations:
Close out of the game and SteamVR
Start MHRise again and SteamVR should load up
For single-display setups, enable VRto3D foregrounding with Ctrl + F8 and Alt + Tab to the 2D game window for controls
For multi-display setups, ensure that the 3D Headset Window is fullscreen by clicking on it and then click on the 2D game window for controls
Resident Evil 4 REmake
Full game and chainsaw demo both work
Features
Dynamic crosshair depth
Dynamic UI depth
Different depth/convergence setting while aiming
Remaining issues:
There's two versions of REFramework to choose between, each with pros/cons
Nightly Version:
TAA is broken, but it's disabled by the mod
Shimmering foliage, but can be reduced by increasing resolution or in-game Image Quality setting
Some UI renders differently in each eye
pd-upscaler Version:
TAA is fixed, which also fixes shimmering foliage
UI is good
Some foliage only renders in one eye
2D Game Window won't render anything, but you don't need this for 3D gameplay
VRto3D Settings for RE4
Close SteamVR if it is running
Extract the latest profiles into your Documents\My Games\vrto3d\ folder
This game's profile sets:
A higher depth preset toggle when you press the guide button or Numpad 2
A lower depth preset when you hold Left Trigger or Right Mouse Button
Depth reset on Numpad 1
REFramework Installation for RE4
Run the game once
Change in-game settings:
Graphics:
Screen Resolution to your render resolution
Refresh Rate to 59.95Hz or whatever frequency per-eye your display can do
Display Mode to Windowed Mode
Ray Tracing to Off
FidelityFX Super Resolution to Off
Rendering Mode to Normal
Contact Shadows to Off
Lens Distortion to Off
Depth of Field to Off
Close out of the game
Nightly Version
Go to the latest nightly
Download the latest RE4.zip and extract it to your RESIDENT EVIL 4 BIOHAZARD RE4 folder (you should be placing several .dll files and the reframework folder next to re4.exe)
pd-upscaler Version (recommended)
Create a GitHub account if you don't have one and login
Go to the pd_upscaler branch and click the newest/topmost workflow run link that has a Green Checkmark
Download the latest RE4.zip and extract it twice to your RESIDENT EVIL 4 BIOHAZARD RE4 folder (you should be placing several .dll files and the reframework folder next to re4.exe)
Delete openvr_api.dll from your RESIDENT EVIL 4 BIOHAZARD RE4 folder
Download and extract this zip to your RESIDENT EVIL 4 BIOHAZARD RE4 folder
Run the game and REFramework should initialize and load up SteamVR
For single-display setups, enable VRto3D foregrounding with Ctrl + F8 and Alt + Tab to the 2D game window for controls
For multi-display setups, ensure that the 3D Headset Window is fullscreen by clicking on it and then click on the 2D game window for controls
Resident Evil 8 Village
Features
Dynamic crosshair depth in first person mode
Dynamic UI depth
Different depth/convergence setting while aiming
Remaining issues:
If using mouse for controls, the cursor can escape the game window when navigating menus in-game
VRto3D Settings for RE8
Close SteamVR if it is running
Extract the latest profiles into your Documents\My Games\vrto3d\ folder
This game's profile sets:
A higher depth preset toggle when you press the guide button or Numpad 2
A lower depth preset when you hold Left Trigger or Right Mouse Button
Depth reset on Numpad 1
REFramework Installation for RE8
Download and extract this zip to your Resident Evil Village BIOHAZARD VILLAGE folder
Choose between running the game in 1st person or 3rd person
For 3rd person, copy the reframework folder from the 3rdPerson folder to your Resident Evil Village BIOHAZARD VILLAGE folder and overwrite. Also copy the re8.exe_config.json to Documents\My Games\vrto3d\ and overwrite
Run the game and REFramework should initialize and load up SteamVR
Change in-game settings:
Camera:
View Mode to 1st or 3rd person
Graphics:
Display Mode to Window
Screen Resolution to your render resolution
Refresh Rate to 59.95Hz or whatever frequency per-eye your display can do
Frame Rate to match Refresh Rate
FidelityFX Super Resolution to Off
Rendering Mode to Normal
Anti-aliasing to FXAA+TAA
Ray Tracing to Off
Film Noise to Off
Depth of Field to Off
Lens Distortion to Off
Close out of the game and SteamVR
Start RE8 again and SteamVR should load up
For single-display setups, enable VRto3D foregrounding with Ctrl + F8 and Alt + Tab to the 2D game window for controls
For multi-display setups, ensure that the 3D Headset Window is fullscreen by clicking on it and then click on the 2D game window for controls